
* gnu/java/awt/peer/gtk/GdkClasspathFontPeer.java: * gnu/java/awt/peer/gtk/GdkGlyphVector.java: Predicate static initialization on GtkToolkit.useGraphics2D(). * java/awt/Component.java (processPaintEvent): Consume event. * javax/swing/AbstractButton.java: Reimplement, document. * javax/swing/DefaultButtonModel.java: Reimplement, document. * javax/swing/JComponent.java (paint): Use double buffer. (listenerList): Enable member. * javax/swing/ToggleButtonModel.java: Remove incorrect constructor. * javax/swing/JToggleButton.java (JToggleButton): Modify model constructor. * javax/swing/SwingUtilities.java (layoutCompoundLabel): Adjust arithmetic. * javax/swing/plaf/basic/BasicButtonUI.java: Reimplement, document. * javax/swing/plaf/basic/BasicGraphicsUtils.java (getPreferredButtonSize): Include margins in calculation. * jni/gtk-peer/gnu_java_awt_peer_gtk_GtkWindowPeer.c (Java_gnu_java_awt_peer_gtk_GtkWindowPeer_connectSignals): Receive up events from subordinate layout component. From-SVN: r76344
419 lines
13 KiB
Java
419 lines
13 KiB
Java
/* BasicButtonUI.java
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Copyright (C) 2002, 2004 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.basic;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Stroke;
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import java.awt.Insets;
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import java.awt.Rectangle;
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import java.awt.event.FocusAdapter;
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import java.awt.event.FocusEvent;
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import java.awt.event.InputEvent;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import javax.swing.AbstractButton;
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import javax.swing.JComponent;
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import javax.swing.SwingUtilities;
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import javax.swing.plaf.ButtonUI;
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import javax.swing.plaf.ComponentUI;
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public class BasicButtonUI extends ButtonUI
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{
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/** A constant used to pad out elements in the button's layout and
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preferred size calculations. */
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int gap = 3;
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/** The color that text will be painted when the button is enabled */
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Color textColor;
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/** The color that text will be painted when the button is disabled */
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Color disabledTextColor;
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/** The color that the button's background will be painted when the
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button is pressed. */
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Color pressedBackgroundColor;
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/** The color that the button's background will be painted when the
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button is not pressed. */
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Color normalBackgroundColor;
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/**
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* Factory method to create an instance of BasicButtonUI for a given
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* {@link JComponent}, which should be an {@link AbstractButton}.
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*
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* @param c The component to create a UI got
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*
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* @return A new UI capable of drawing the component
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*/
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public static ComponentUI createUI(final JComponent c)
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{
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return new BasicButtonUI();
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}
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/**
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* Helper class which listens to a button's focus events and disarms the
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* button's model when focus is lost.
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*/
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private static class FocusUIListener extends FocusAdapter
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{
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/** Button to listen to focus events from */
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AbstractButton button;
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/**
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* Creates a new FocusUIListener object.
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*
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* @param b The button to listen to
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*/
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FocusUIListener(AbstractButton b)
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{
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button = b;
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}
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/**
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* Called when the button loses focus.
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*
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* @param event The loss of focus event.
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*/
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public void focusLost(FocusEvent event)
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{
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// System.err.println("ButtonUI :: lost focus -- disarming");
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button.getModel().setArmed(false);
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}
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}
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/**
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* A helper class which interprets mouse events as
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* state changes to the button's underlying model.
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*/
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private static class ButtonUIListener extends MouseAdapter
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{
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/** The button to change the model of */
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AbstractButton button;
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/**
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* Creates a new ButtonUIListener object.
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*
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* @param b The button to change the model of
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*/
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public ButtonUIListener(AbstractButton b)
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{
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button = b;
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}
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/**
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* Accept a mouse press event and arm the button's model.
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*
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* @param e The mouse press event to accept
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*/
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public void mousePressed(MouseEvent e)
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{
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// System.err.println("ButtonUI :: mouse pressed");
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if ((e.getModifiers() & InputEvent.BUTTON1_MASK) != 0)
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{
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// System.err.println("ButtonUI :: arming");
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button.getModel().setArmed(true);
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}
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}
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/**
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* Accept a mouse enter event and set the button's model's
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* "rollover" property to <code>true</code>. If the button's
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* model is currently armed and the mouse button is not held
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* down, this enter event will also disarm the model.
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*
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* @param e The mouse enter event to accept
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*/
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public void mouseEntered(MouseEvent e)
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{
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// System.err.println("ButtonUI :: mouse entered");
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// System.err.println("ButtonUI :: rolling over");
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button.getModel().setRollover(true);
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if (button.getModel().isArmed()
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&& (e.getModifiers() & InputEvent.BUTTON1_MASK) == 0)
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{
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// System.err.println("ButtonUI :: no button pressed -- disarming");
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button.getModel().setArmed(false);
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}
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}
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/**
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* Accept a mouse exit event and set the button's model's
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* "rollover" property to <code>false</code>.
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*
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* @param e The mouse exit event to accept
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*/
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public void mouseExited(MouseEvent e)
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{
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// System.err.println("ButtonUI :: mouse exited");
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button.getModel().setRollover(false);
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}
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/**
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* Accept a mouse release event and set the button's model's
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* "pressed" property to <code>true</code>, if the model
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* is armed. If the model is not armed, ignore the event.
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*
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* @param e The mouse release event to accept
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*/
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public void mouseReleased(MouseEvent e)
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{
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// System.err.println("ButtonUI :: mouse released");
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if (button.getModel().isArmed()
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&& (e.getModifiers() & InputEvent.BUTTON1_MASK) != 0)
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{
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button.getModel().setPressed(true);
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}
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}
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}
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/**
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* Install the BasicButtonUI as the UI for a particular component.
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* This means registering all the UI's listeners with the component,
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* and setting any properties of the button which are particular to
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* this look and feel.
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*
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* @param c The component to install the UI into
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*/
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public void installUI(final JComponent c)
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{
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super.installUI(c);
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textColor = new Color(0,0,0);
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disabledTextColor = new Color(130, 130, 130);
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pressedBackgroundColor = new Color(150,150,150);
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pressedBackgroundColor = new Color(150,150,150);
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normalBackgroundColor = new Color(192,192,192);
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// this tells the border (if we have one) how to paint.
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c.setBackground(normalBackgroundColor);
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((AbstractButton)c).setMargin (new Insets(10,10,10,10));
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c.addMouseListener(new ButtonUIListener((AbstractButton) c));
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c.addFocusListener(new FocusUIListener((AbstractButton) c));
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}
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/**
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* Calculate the preferred size of this component, by delegating to
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* {@link BasicGraphicsUtils.getPreferredButtonSize}.
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*
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* @param c The component to measure
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*
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* @return The preferred dimensions of the component
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*/
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public Dimension getPreferredSize(JComponent c)
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{
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AbstractButton b = (AbstractButton)c;
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Dimension d = BasicGraphicsUtils.getPreferredButtonSize(b, gap);
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return d;
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}
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/**
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* Paint the component, which is an {@link AbstractButton}, according to
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* its current state.
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*
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* @param g The graphics context to paint with
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* @param c The component to paint the state of
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*/
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public void paint(Graphics g, JComponent c)
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{
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AbstractButton b = (AbstractButton) c;
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Rectangle tr = new Rectangle();
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Rectangle ir = new Rectangle();
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Rectangle vr = new Rectangle();
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Rectangle br = new Rectangle();
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Font f = c.getFont();
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g.setFont(f);
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FontMetrics fm = g.getFontMetrics(f);
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Insets border = b.getInsets();
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Insets margin = b.getMargin();
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br.x = border.left;
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br.y = border.top;
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br.width = b.getWidth() - (border.right + border.left);
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br.height = b.getHeight() - (border.top + border.bottom);
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vr.x = br.x + margin.left;
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vr.y = br.y + margin.top;
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vr.width = br.width - (margin.right + margin.left);
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vr.height = br.height - (margin.top + margin.bottom);
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String text = SwingUtilities.layoutCompoundLabel(c, fm, b.getText(),
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b.getIcon(),
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b.getVerticalAlignment(),
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b.getHorizontalAlignment(),
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b.getVerticalTextPosition(),
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b.getHorizontalTextPosition(),
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vr, ir, tr, gap);
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if ((b.getModel().isRollover() && b.getModel().isArmed())
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|| b.getModel().isSelected())
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paintButtonPressed(g, br, c);
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else
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paintButtonNormal(g, br, c);
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paintIcon(g, c, ir);
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paintText(g, c, tr, b.getText());
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paintFocus(g, c, vr, tr, ir);
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}
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/**
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* Paint any focus decoration this {@link JComponent} might have. The
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* component, which in this case will be an {@link AbstractButton},
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* should only have focus decoration painted if it has the focus, and its
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* "focusPainted" property is <code>true</code>.
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*
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* @param g Graphics context to paint with
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* @param c Component to paint the focus of
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* @param vr Visible rectangle, the area in which to paint
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* @param tr Text rectangle, contained in visible rectangle
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* @param ir Icon rectangle, contained in visible rectangle
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*
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* @see AbstractButton.isFocusPainted()
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* @see JComponent.hasFocus()
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*/
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protected void paintFocus(Graphics g, JComponent c, Rectangle vr,
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Rectangle tr, Rectangle ir)
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{
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AbstractButton b = (AbstractButton) c;
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if (b.hasFocus() && b.isFocusPainted())
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{
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Graphics2D g2 = (Graphics2D) g;
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Stroke saved_stroke = g2.getStroke();
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Color saved_color = g2.getColor();
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float dashes[] = new float[] {1.0f, 1.0f};
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BasicStroke s = new BasicStroke(1.0f,
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BasicStroke.CAP_SQUARE,
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BasicStroke.JOIN_MITER,
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10, dashes, 0.0f);
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g2.setStroke(s);
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g2.setColor(Color.BLACK);
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g2.drawRect(vr.x + 2,
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vr.y + 2,
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vr.width - 4,
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vr.height - 4);
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g2.setStroke(saved_stroke);
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g2.setColor(saved_color);
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}
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}
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/**
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* Paint the icon for this component. Depending on the state of the
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* component and the availability of the button's various icon
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* properties, this might mean painting one of several different icons.
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*
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* @param g Graphics context to paint with
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* @param c Component to paint the icon of
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* @param iconRect Rectangle in which the icon should be painted
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*/
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protected void paintIcon(Graphics g, JComponent c, Rectangle iconRect)
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{
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AbstractButton b = (AbstractButton) c;
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if (b.getIcon() != null)
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{
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int x = iconRect.x;
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int y = iconRect.y;
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b.getIcon().paintIcon(c, g, x, y);
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}
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}
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/**
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* Paints the background area of an {@link AbstractButton} in the pressed
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* state. This means filling the supplied area with the {@link
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* pressedBackgroundColor}.
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*
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* @param g The graphics context to paint with
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* @param area The area in which to paint
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* @param b The component to paint the state of
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*/
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protected void paintButtonPressed(Graphics g, Rectangle area, JComponent b)
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{
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Dimension size = b.getSize();
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g.setColor(pressedBackgroundColor);
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g.fillRect(area.x, area.y, area.width, area.height);
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}
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/**
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* Paints the background area of an {@link AbstractButton} in the normal,
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* non-pressed state. This means filling the supplied area with the
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* {@link normalBackgroundColor}.
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*
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* @param g The graphics context to paint with
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* @param area The area in which to paint
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* @param b The component to paint the state of
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*/
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protected void paintButtonNormal(Graphics g, Rectangle area, JComponent b)
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{
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Dimension size = b.getSize();
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g.setColor(normalBackgroundColor);
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g.fillRect(area.x, area.y, area.width, area.height);
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}
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/**
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* Paints the "text" property of an {@link AbstractButton}, using the
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* {@link textColor} color.
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*
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* @param g The graphics context to paint with
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* @param c The component to paint the state of
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* @param textRect The area in which to paint the text
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* @param text The text to paint
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*/
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protected void paintText(Graphics g, JComponent c, Rectangle textRect,
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String text)
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{
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Font f = c.getFont();
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g.setFont(f);
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FontMetrics fm = g.getFontMetrics(f);
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g.setColor(c.isEnabled() ? textColor : disabledTextColor);
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BasicGraphicsUtils.drawString(g, text,
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0,
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textRect.x,
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textRect.y + fm.getAscent());
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}
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}
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