gcc/libgo/go/rand/zipf.go
Ian Lance Taylor 7a9389330e Add Go frontend, libgo library, and Go testsuite.
gcc/:
	* gcc.c (default_compilers): Add entry for ".go".
	* common.opt: Add -static-libgo as a driver option.
	* doc/install.texi (Configuration): Mention libgo as an option for
	--enable-shared.  Mention go as an option for --enable-languages.
	* doc/invoke.texi (Overall Options): Mention .go as a file name
	suffix.  Mention go as a -x option.
	* doc/frontends.texi (G++ and GCC): Mention Go as a supported
	language.
	* doc/sourcebuild.texi (Top Level): Mention libgo.
	* doc/standards.texi (Standards): Add section on Go language.
	Move references for other languages into their own section.
	* doc/contrib.texi (Contributors): Mention that I contributed the
	Go frontend.
gcc/testsuite/:
	* lib/go.exp: New file.
	* lib/go-dg.exp: New file.
	* lib/go-torture.exp: New file.
	* lib/target-supports.exp (check_compile): Match // Go.

From-SVN: r167407
2010-12-03 04:34:57 +00:00

73 lines
1.7 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// W.Hormann, G.Derflinger:
// "Rejection-Inversion to Generate Variates
// from Monotone Discrete Distributions"
// http://eeyore.wu-wien.ac.at/papers/96-04-04.wh-der.ps.gz
package rand
import "math"
// A Zipf generates Zipf distributed variates.
type Zipf struct {
r *Rand
imax float64
v float64
q float64
s float64
oneminusQ float64
oneminusQinv float64
hxm float64
hx0minusHxm float64
}
func (z *Zipf) h(x float64) float64 {
return math.Exp(z.oneminusQ*math.Log(z.v+x)) * z.oneminusQinv
}
func (z *Zipf) hinv(x float64) float64 {
return math.Exp(z.oneminusQinv*math.Log(z.oneminusQ*x)) - z.v
}
// NewZipf returns a Zipf generating variates p(k) on [0, imax]
// proportional to (v+k)**(-s) where s>1 and k>=0, and v>=1.
//
func NewZipf(r *Rand, s float64, v float64, imax uint64) *Zipf {
z := new(Zipf)
if s <= 1.0 || v < 1 {
return nil
}
z.r = r
z.imax = float64(imax)
z.v = v
z.q = s
z.oneminusQ = 1.0 - z.q
z.oneminusQinv = 1.0 / z.oneminusQ
z.hxm = z.h(z.imax + 0.5)
z.hx0minusHxm = z.h(0.5) - math.Exp(math.Log(z.v)*(-z.q)) - z.hxm
z.s = 1 - z.hinv(z.h(1.5)-math.Exp(-z.q*math.Log(z.v+1.0)))
return z
}
// Uint64 returns a value drawn from the Zipf distributed described
// by the Zipf object.
func (z *Zipf) Uint64() uint64 {
k := float64(0.0)
for {
r := z.r.Float64() // r on [0,1]
ur := z.hxm + r*z.hx0minusHxm
x := z.hinv(ur)
k = math.Floor(x + 0.5)
if k-x <= z.s {
break
}
if ur >= z.h(k+0.5)-math.Exp(-math.Log(k+z.v)*z.q) {
break
}
}
return uint64(k)
}