57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
#include <windows.h>
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#include <stdio.h>
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HANDLE waitForCtrlBreakEvent;
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BOOL WINAPI CtrlHandler(DWORD fdwCtrlType)
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{
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switch (fdwCtrlType)
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{
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case CTRL_BREAK_EVENT:
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SetEvent(waitForCtrlBreakEvent);
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return TRUE;
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default:
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return FALSE;
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}
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}
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int main(void)
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{
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waitForCtrlBreakEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!waitForCtrlBreakEvent) {
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fprintf(stderr, "ERROR: Could not create event\n");
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return 1;
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}
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if (!SetConsoleCtrlHandler(CtrlHandler, TRUE))
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{
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fprintf(stderr, "ERROR: Could not set control handler\n");
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return 1;
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}
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// The library must be loaded after the SetConsoleCtrlHandler call
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// so that the library handler registers after the main program.
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// This way the library handler gets called first.
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HMODULE dummyDll = LoadLibrary("dummy.dll");
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if (!dummyDll) {
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fprintf(stderr, "ERROR: Could not load dummy.dll\n");
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return 1;
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}
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// Call the Dummy function so that Go initialization completes, since
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// all cgo entry points call out to _cgo_wait_runtime_init_done.
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if (((int(*)(void))GetProcAddress(dummyDll, "Dummy"))() != 42) {
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fprintf(stderr, "ERROR: Dummy function did not return 42\n");
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return 1;
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}
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printf("ready\n");
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fflush(stdout);
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if (WaitForSingleObject(waitForCtrlBreakEvent, 5000) != WAIT_OBJECT_0) {
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fprintf(stderr, "FAILURE: No signal received\n");
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return 1;
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}
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return 0;
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}
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