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485
libjava/classpath/javax/swing/Timer.java
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libjava/classpath/javax/swing/Timer.java
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/* Timer.java --
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Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.io.Serializable;
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import java.util.EventListener;
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import javax.swing.event.EventListenerList;
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/**
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* Fires one or more action events after the specified delay.
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* @author Ronald Veldema
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* @author Audrius Meskauskas (audriusa@Bionformatics.org) - bug fixes
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* and documentation comments
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*/
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public class Timer
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implements Serializable
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{
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/**
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* The timer thread
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*/
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private class Waker
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extends Thread
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{
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/**
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* Fires events, pausing for required intervals.
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*/
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public void run()
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{
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running = true;
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try
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{
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sleep(initialDelay);
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queueEvent();
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while (running)
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{
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try
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{
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sleep(delay);
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}
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catch (InterruptedException e)
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{
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return;
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}
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queueEvent();
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if (logTimers)
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System.out.println("javax.swing.Timer -> clocktick");
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if ( ! repeats)
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break;
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}
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running = false;
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}
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catch (Exception e)
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{
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// The timer is no longer running.
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running = false;
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}
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}
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}
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/**
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* Use serialVersionUID for interoperability.
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*/
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private static final long serialVersionUID = -1116180831621385484L;
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/**
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* The encloding class, used with {@link SwingUtilities#invokeLater}
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* to invoke the {@link #drainEvents()}.
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*/
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private Runnable drainer = new Runnable()
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{
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public void run()
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{
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drainEvents();
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}
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};
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/**
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* If <code>true</code>, the timer prints a message to
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* {@link System#out} when firing each event.
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*/
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static boolean logTimers;
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/**
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* A field to store all listeners who are listening to this timer.
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*/
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protected EventListenerList listenerList = new EventListenerList();
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/**
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* <code>true</code> if the timer coalesces events.
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*/
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boolean coalesce = true;
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/**
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* <code>true</code> if the timer is firing repetetive events.
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*/
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boolean repeats = true;
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/**
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* <code>true</code> if the timer is currently active, firing events
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* as scheduled.
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*/
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boolean running;
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/**
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* The delay between subsequent repetetive events.
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*/
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int delay;
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/**
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* The initial delay before the first event.
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*/
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int initialDelay;
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/**
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* The number of events that have been already fired by this timer.
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* This is used as a numeric identifier for the next event that would
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* be fired.
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*/
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int ticks;
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/**
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* Stores the thread that posts events to the queue at required time
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* intervals.
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*/
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private Waker waker;
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/**
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* This object manages a "queue" of virtual actionEvents, maintained as a
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* simple long counter. When the timer expires, a new event is queued,
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* and a dispatcher object is pushed into the system event queue. When
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* the system thread runs the dispatcher, it will fire as many
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* ActionEvents as have been queued, unless the timer is set to
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* coalescing mode, in which case it will fire only one ActionEvent.
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*/
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private long queue;
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/**
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* <code>synchronized(queueLock)</code> replaces
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* <code>synchronized(queue)</code> that is not supported by this language.
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*/
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private Object queueLock = new Object();
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/**
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* Creates a new Timer object.
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*
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* @param d the default value for both initial and between event delay, in
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* milliseconds.
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* @param listener the first action listener, can be <code>null</code>.
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*/
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public Timer(int d, ActionListener listener)
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{
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delay = d;
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initialDelay = d;
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if (listener != null)
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addActionListener(listener);
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}
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/**
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* Get the array of action listeners.
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*
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* @return the array of action listeners that are listening for the events,
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* fired by this timer
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*
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* @since 1.4
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*/
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public ActionListener[] getActionListeners()
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{
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return (ActionListener[]) listenerList.getListeners(ActionListener.class);
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}
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/**
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* Sets whether the Timer coalesces multiple pending event firings.
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* If the coalescing is enabled, the multiple events that have not been
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* fired on time are replaced by the single event. The events may not
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* be fired on time if the application is busy.
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*
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* @param c <code>true</code> (default) to enable the event coalescing,
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* <code>false</code> otherwise
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*/
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public void setCoalesce(boolean c)
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{
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coalesce = c;
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}
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/**
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* Checks if the Timer coalesces multiple pending event firings.
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* If the coalescing is enabled, the multiple events that have not been
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* fired on time are replaced by the single event. The events may not
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* be fired on time if the application is busy.
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*
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* @return <code>true</code> if the coalescing is enabled,
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* <code>false</code> otherwise
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*/
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public boolean isCoalesce()
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{
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return coalesce;
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}
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/**
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* Get the event listeners of the given type that are listening for the
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* events, fired by this timer.
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*
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* @param listenerType the listener type (for example, ActionListener.class)
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*
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* @return the array of event listeners that are listening for the events,
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* fired by this timer
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* @since 1.3
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*/
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public EventListener[] getListeners(Class listenerType)
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{
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return listenerList.getListeners(listenerType);
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}
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/**
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* Set the timer logging state. If it is set to <code>true</code>, the
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* timer prints a message to {@link System#out} when firing each
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* action event.
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*
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* @param lt <code>true</code> if logging is enabled, <code>false</code>
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* (default value) otherwise
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*/
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public static void setLogTimers(boolean lt)
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{
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logTimers = lt;
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}
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/**
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* Return the logging state.
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*
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* @return <code>true</code> if the timer is printing a message to
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* {@link System#out}
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* when firing each action event
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*/
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public static boolean getLogTimers()
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{
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return logTimers;
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}
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/**
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* Set the delay between firing the subsequent events.
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* This parameter does not change the value of the initial delay before
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* firing the first event.
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*
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* @param d The time gap between the subsequent events, in milliseconds
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*/
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public void setDelay(int d)
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{
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delay = d;
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}
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/**
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* Get the delay between firing the subsequent events.
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*
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* @return The delay between subsequent events, in milliseconds
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*/
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public int getDelay()
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{
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return delay;
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}
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/**
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* Set the intial delay before firing the first event since calling
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* the {@link #start()} method. If the initial delay has not been
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* set, it is assumed having the same value as the delay between the
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* subsequent events.
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*
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* @param i the initial delay, in milliseconds
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*/
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public void setInitialDelay(int i)
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{
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initialDelay = i;
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}
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/**
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* Get the intial delay before firing the first event since calling
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* the {@link #start()} method. If the initial delay has not been
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* set, returns the same value as {@link #getDelay()}.
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*
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* @return the initial delay before firing the first action event.
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*/
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public int getInitialDelay()
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{
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return initialDelay;
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}
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/**
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* Enable firing the repetetive events.
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*
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* @param r <code>true</code> (default value) to fire repetetive events.
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* <code>false</code> to fire
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* only one event after the initial delay
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*/
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public void setRepeats(boolean r)
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{
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repeats = r;
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}
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/**
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* Check is this timer fires repetetive events.
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*
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* @return <code>true</code> if the timer fires repetetive events,
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* <code>false</code> if it fires
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* only one event after the initial delay
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*/
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public boolean isRepeats()
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{
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return repeats;
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}
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/**
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* Get the timer state.
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*
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* @return <code>true</code> if the timer has been started and is firing
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* the action events as scheduled. <code>false</code>
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* if the timer is inactive.
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*/
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public boolean isRunning()
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{
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return running;
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}
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/**
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* Add the action listener
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*
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* @param listener the action listener to add
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*/
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public void addActionListener(ActionListener listener)
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{
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listenerList.add(ActionListener.class, listener);
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}
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/**
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* Remove the action listener.
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*
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* @param listener the action listener to remove
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*/
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public void removeActionListener(ActionListener listener)
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{
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listenerList.remove(ActionListener.class, listener);
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}
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/**
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* Cancel all pending tasks and fire the first event after the initial
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* delay.
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*/
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public void restart()
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{
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stop();
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start();
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}
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/**
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* Start firing the action events.
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*/
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public void start()
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{
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if (isRunning())
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return;
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waker = new Waker();
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waker.start();
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}
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/**
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* Stop firing the action events.
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*/
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public void stop()
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{
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running = false;
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if (waker != null)
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waker.interrupt();
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synchronized (queueLock)
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{
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queue = 0;
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}
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}
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/**
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* Fire the given action event to the action listeners.
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*
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* @param event the event to fire
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*/
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protected void fireActionPerformed(ActionEvent event)
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{
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ActionListener[] listeners = getActionListeners();
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for (int i = 0; i < listeners.length; i++)
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listeners [ i ].actionPerformed(event);
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}
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/**
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* Fire the action event, named "Timer" and having the numeric
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* identifier, equal to the numer of events that have been
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* already fired before.
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*/
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void fireActionPerformed()
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{
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fireActionPerformed(new ActionEvent(this, ticks++, "Timer"));
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}
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/**
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* Fire the queued action events.
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* In the coalescing mode, a single event is fired as a replacement
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* for all queued events. In non coalescing mode, a series of
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* all queued events is fired.
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* This is package-private to avoid an accessor method.
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*/
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void drainEvents()
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{
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synchronized (queueLock)
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{
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if (isCoalesce())
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{
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if (queue > 0)
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fireActionPerformed();
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}
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else
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{
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while (queue > 0)
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{
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fireActionPerformed();
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queue--;
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}
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}
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queue = 0;
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}
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}
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/**
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* Post a scheduled event to the event queue.
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* Package-private to avoid an accessor method.
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*/
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void queueEvent()
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{
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synchronized (queueLock)
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{
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queue++;
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if (queue == 1)
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SwingUtilities.invokeLater(drainer);
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}
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}
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}
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