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libjava/classpath/javax/swing/BoxLayout.java
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libjava/classpath/javax/swing/BoxLayout.java
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/* BoxLayout.java -- A layout for swing components.
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Copyright (C) 2002, 2003, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
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You should have received a copy of the GNU General Public License
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||||
along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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||||
modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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||||
independent module, the terms and conditions of the license of that
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||||
module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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||||
this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.AWTError;
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import java.awt.Component;
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import java.awt.ComponentOrientation;
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import java.awt.Container;
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import java.awt.Dimension;
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import java.awt.Insets;
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import java.awt.LayoutManager2;
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import java.io.Serializable;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Vector;
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import gnu.java.awt.AWTUtilities;
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/**
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* A layout for swing components.
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*
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* @author Ronald Veldema (rveldema@cs.vu.nl)
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* @author Roman Kennke (roman@kennke.org)
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*/
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public class BoxLayout implements LayoutManager2, Serializable
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{
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/**
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* This is an abstraction that allows the BoxLayout algorithm to
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* be applied to both direction (X and Y) without duplicating the
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* algorithm. It defines several methods that access properties of
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* a component for a specific direction.
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*/
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static interface Direction
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{
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/**
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* Returns the correct part of <code>d</code> for this direction. This will
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* be <code>d.width</code> for horizontal and <code>d.height</code> for
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* vertical direction.
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*
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* @param d the size as Dimension object
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*
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* @return the correct part of <code>d</code> for this direction
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*/
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int size(Dimension d);
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/**
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* Returns the lower bounds of the {@link Insets} object according to this
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* direction. This will be <code>insets.top</code> for vertical direction
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* and <code>insets.left</code> for horizontal direction.
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*
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* @param the {@link Insets} object from which to return the lower bounds
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*
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* @return the lower bounds of the {@link Insets} object according to this
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* direction
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*/
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int lower(Insets insets);
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/**
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* Returns the alignment property according to this direction.
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*
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* @param comp the Component for which to return the alignment property
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*
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* @return the alignment property according to this direction
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*/
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float alignment(Component comp);
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/**
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* Sets the location for Component <code>c</code>. <code>coord1</code>
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* specifies the coordinate of the location in this direction,
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* <code>coord2</code> the coordinate of the location in the opposite
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* direction.
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*
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* @param c the Component for which to set the location
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* @param coord1 the coordinate in this direction
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* @param coord2 the coordinate in the opposite direction
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*/
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void setLocation(Component c, int coord1, int coord2);
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/**
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* Sets the size for Component <code>c</code>. <code>coord1</code>
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* specifies the size in this direction,
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* <code>coord2</code> the size in the opposite
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* direction.
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*
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* @param c the Component for which to set the size
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* @param size1 the size in this direction
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* @param size2 the size in the opposite direction
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*/
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void setSize(Component c, int size1, int size2);
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}
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/**
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* The horizontal direction.
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*/
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static class Horizontal implements Direction
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{
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/**
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* Returns the correct part of <code>d</code> for this direction. This will
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* be <code>d.width</code> for horizontal and <code>d.height</code> for
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* vertical direction.
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*
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* @param d the size as Dimension object
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*
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* @return the correct part of <code>d</code> for this direction
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*/
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public int size(Dimension d)
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{
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return d.width;
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}
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/**
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* Returns the lower bounds of the {@link Insets} object according to this
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* direction. This will be <code>insets.top</code> for vertical direction
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* and <code>insets.left</code> for horizontal direction.
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*
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* @param the {@link Insets} object from which to return the lower bounds
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*
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* @return the lower bounds of the {@link Insets} object according to this
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* direction
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*/
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public int lower(Insets insets)
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{
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return insets.left;
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}
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/**
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* Returns the alignment property according to this direction.
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*
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* @param comp the Component for which to return the alignment property
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*
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* @return the alignment property according to this direction
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*/
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public float alignment(Component comp)
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{
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return comp.getAlignmentX();
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}
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/**
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* Sets the location for Component <code>c</code>. <code>coord1</code>
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* specifies the coordinate of the location in this direction,
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* <code>coord2</code> the coordinate of the location in the opposite
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* direction.
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*
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* @param c the Component for which to set the location
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* @param coord1 the coordinate in this direction
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* @param coord2 the coordinate in the opposite direction
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*/
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public void setLocation(Component c, int coord1, int coord2)
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{
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c.setLocation(coord1, coord2);
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}
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/**
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* Sets the size for Component <code>c</code>. <code>coord1</code>
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* specifies the size in this direction,
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* <code>coord2</code> the size in the opposite
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* direction.
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*
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* @param c the Component for which to set the size
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* @param size1 the size in this direction
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* @param size2 the size in the opposite direction
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*/
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public void setSize(Component c, int size1, int size2)
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{
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c.setSize(size1, size2);
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}
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}
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/**
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* The vertical direction.
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*/
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static class Vertical implements Direction
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{
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/**
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* Returns the correct part of <code>d</code> for this direction. This will
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* be <code>d.width</code> for horizontal and <code>d.height</code> for
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* vertical direction.
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*
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* @param d the size as Dimension object
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*
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* @return the correct part of <code>d</code> for this direction
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*/
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public int size(Dimension d)
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{
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return d.height;
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}
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/**
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* Returns the lower bounds of the {@link Insets} object according to this
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* direction. This will be <code>insets.top</code> for vertical direction
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* and <code>insets.left</code> for horizontal direction.
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*
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* @param the {@link Insets} object from which to return the lower bounds
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*
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* @return the lower bounds of the {@link Insets} object according to this
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* direction
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*/
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public int lower(Insets insets)
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{
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return insets.top;
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}
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/**
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* Returns the alignment property according to this direction.
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*
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* @param comp the Component for which to return the alignment property
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*
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* @return the alignment property according to this direction
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*/
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public float alignment(Component comp)
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{
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return comp.getAlignmentY();
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}
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/**
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* Sets the location for Component <code>c</code>. <code>coord1</code>
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* specifies the coordinate of the location in this direction,
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* <code>coord2</code> the coordinate of the location in the opposite
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* direction.
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*
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* @param c the Component for which to set the location
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* @param coord1 the coordinate in this direction
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* @param coord2 the coordinate in the opposite direction
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*/
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public void setLocation(Component c, int coord1, int coord2)
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{
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c.setLocation(coord2, coord1);
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}
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/**
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* Sets the size for Component <code>c</code>. <code>coord1</code>
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* specifies the size in this direction,
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* <code>coord2</code> the size in the opposite
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* direction.
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*
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* @param c the Component for which to set the size
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* @param size1 the size in this direction
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* @param size2 the size in the opposite direction
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*/
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public void setSize(Component c, int size1, int size2)
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{
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c.setSize(size2, size1);
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}
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}
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/**
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* A helper class that temporarily stores the size specs of a component.
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*/
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static class SizeReq
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{
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int size;
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int min;
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int pref;
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int max;
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float align;
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Component comp;
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SizeReq(Component comp, Direction dir)
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{
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this.min = dir.size(comp.getMinimumSize());
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this.pref = dir.size(comp.getPreferredSize());
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this.max = dir.size(comp.getMaximumSize());
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this.size = dir.size(comp.getSize());
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this.align = dir.alignment(comp);
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this.comp = comp;
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}
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}
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/**
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* Specifies that components are laid out left to right.
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*/
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public static final int X_AXIS = 0;
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/**
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* Specifies that components are laid out top to bottom.
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*/
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public static final int Y_AXIS = 1;
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/**
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* Specifies that components are laid out in the direction of a line of text.
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*/
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public static final int LINE_AXIS = 2;
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/**
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* Sepcifies that components are laid out in the direction of the line flow.
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*/
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public static final int PAGE_AXIS = 3;
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/*
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* Needed for serialization.
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*/
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private static final long serialVersionUID = -2474455742719112368L;
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/*
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* The container given to the constructor.
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*/
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private Container container;
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/*
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* Current type of component layouting. Defaults to X_AXIS.
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*/
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private int way = X_AXIS;
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/** Constant for the horizontal direction. */
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private static final Direction HORIZONTAL = new Horizontal();
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/** Constant for the vertical direction. */
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private static final Direction VERTICAL = new Vertical();
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/**
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* Constructs a <code>BoxLayout</code> object.
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*
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* @param container The container that needs to be laid out.
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* @param way The orientation of the components.
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*
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* @exception AWTError If way has an invalid value.
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*/
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public BoxLayout(Container container, int way)
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{
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int width = 0;
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int height = 0;
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this.container = container;
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this.way = way;
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}
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/**
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* Adds a component to the layout. Not used in BoxLayout.
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*
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* @param name The name of the component to add.
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* @param component the component to add to the layout.
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*/
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public void addLayoutComponent(String name, Component component)
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{
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}
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/**
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* Removes a component from the layout. Not used in BoxLayout.
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*
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* @param component The component to remove from the layout.
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*/
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public void removeLayoutComponent(Component component)
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{
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}
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private boolean isHorizontalIn(Container parent)
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{
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ComponentOrientation orientation = parent.getComponentOrientation();
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return this.way == X_AXIS
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|| (this.way == LINE_AXIS
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&& orientation.isHorizontal())
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|| (this.way == PAGE_AXIS
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&& (!orientation.isHorizontal()));
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}
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/**
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* Returns the preferred size of the layout.
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*
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* @param parent The container that needs to be laid out.
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*
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* @return The dimension of the layout.
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*/
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public Dimension preferredLayoutSize(Container parent)
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{
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if (parent != container)
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throw new AWTError("invalid parent");
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Insets insets = parent.getInsets();
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int x = 0;
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int y = 0;
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List children = AWTUtilities.getVisibleChildren(parent);
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if (isHorizontalIn(parent))
|
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{
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x = insets.left + insets.right;
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// sum up preferred widths of components, find maximum of preferred
|
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// heights
|
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for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
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Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getPreferredSize();
|
||||
x += sz.width;
|
||||
y = Math.max(y, sz.height);
|
||||
}
|
||||
y += insets.bottom + insets.top;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = insets.top + insets.bottom;
|
||||
// sum up preferred heights of components, find maximum of
|
||||
// preferred widths
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getPreferredSize();
|
||||
y += sz.height;
|
||||
x = Math.max(x, sz.width);
|
||||
}
|
||||
x += insets.left + insets.right;
|
||||
}
|
||||
|
||||
return new Dimension(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum size of the layout.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*
|
||||
* @return The dimension of the layout.
|
||||
*/
|
||||
public Dimension minimumLayoutSize(Container parent)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
|
||||
Insets insets = parent.getInsets();
|
||||
int x = insets.left + insets.right;
|
||||
int y = insets.bottom + insets.top;
|
||||
|
||||
List children = AWTUtilities.getVisibleChildren(parent);
|
||||
|
||||
if (isHorizontalIn(parent))
|
||||
{
|
||||
// sum up preferred widths of components, find maximum of preferred
|
||||
// heights
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getMinimumSize();
|
||||
x += sz.width;
|
||||
y = Math.max(y, sz.height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// sum up preferred heights of components, find maximum of
|
||||
// preferred widths
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getMinimumSize();
|
||||
y += sz.height;
|
||||
x = Math.max(x, sz.width);
|
||||
}
|
||||
}
|
||||
|
||||
return new Dimension(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the specified container using this layout.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*/
|
||||
public void layoutContainer(Container parent)
|
||||
{
|
||||
if (isHorizontalIn(parent))
|
||||
layoutAlgorithm(parent, HORIZONTAL, VERTICAL);
|
||||
else
|
||||
layoutAlgorithm(parent, VERTICAL, HORIZONTAL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a component to the layout. Not used in BoxLayout
|
||||
*
|
||||
* @param child The component to add to the layout.
|
||||
* @param constraints The constraints for the component in the layout.
|
||||
*/
|
||||
public void addLayoutComponent(Component child, Object constraints)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the alignment along the X axis for the container.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*
|
||||
* @return The alignment.
|
||||
*/
|
||||
public float getLayoutAlignmentX(Container parent)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the alignment along the Y axis for the container.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*
|
||||
* @return The alignment.
|
||||
*/
|
||||
public float getLayoutAlignmentY(Container parent)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invalidates the layout.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*/
|
||||
public void invalidateLayout(Container parent)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum size of the layout gived the components
|
||||
* in the given container.
|
||||
*
|
||||
* @param parent The container that needs to be laid out.
|
||||
*
|
||||
* @return The dimension of the layout.
|
||||
*/
|
||||
public Dimension maximumLayoutSize(Container parent)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
|
||||
Insets insets = parent.getInsets();
|
||||
int x = insets.left + insets.right;
|
||||
int y = insets.top + insets.bottom;
|
||||
|
||||
List children = AWTUtilities.getVisibleChildren(parent);
|
||||
|
||||
if (isHorizontalIn(parent))
|
||||
{
|
||||
|
||||
// sum up preferred widths of components, find maximum of preferred
|
||||
// heights
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getMaximumSize();
|
||||
x += sz.width;
|
||||
// Check for overflow.
|
||||
if (x < 0)
|
||||
x = Integer.MAX_VALUE;
|
||||
y = Math.max(y, sz.height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// sum up preferred heights of components, find maximum of
|
||||
// preferred widths
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component comp = (Component) i.next();
|
||||
Dimension sz = comp.getMaximumSize();
|
||||
y += sz.height;
|
||||
// Check for overflow
|
||||
if (y < 0)
|
||||
y = Integer.MAX_VALUE;
|
||||
x = Math.max(x, sz.width);
|
||||
}
|
||||
}
|
||||
return new Dimension(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the Container <code>c</code> in the layout direction
|
||||
* <code>layoutDir</code>. The direction that is crossing the layout
|
||||
* direction is specified in <code>crossDir</code>.
|
||||
*
|
||||
* @param parent
|
||||
* @param layoutDir
|
||||
* @param crossDir
|
||||
*/
|
||||
void layoutAlgorithm(Container parent, Direction layoutDir, Direction crossDir)
|
||||
{
|
||||
if (parent != container)
|
||||
throw new AWTError("invalid parent");
|
||||
|
||||
Dimension parentSize = parent.getSize();
|
||||
Insets insets = parent.getInsets();
|
||||
Dimension innerSize = new Dimension(parentSize.width - insets.left
|
||||
- insets.right, parentSize.height
|
||||
- insets.bottom - insets.top);
|
||||
|
||||
// Set all components to their preferredSizes and sum up the allocated
|
||||
// space. Create SizeReqs for each component and store them in
|
||||
// sizeReqs. Find the maximum size in the crossing direction.
|
||||
List children = AWTUtilities.getVisibleChildren(parent);
|
||||
Vector sizeReqs = new Vector();
|
||||
int allocated = 0;
|
||||
for (Iterator i = children.iterator(); i.hasNext();)
|
||||
{
|
||||
Component c = (Component) i.next();
|
||||
SizeReq sizeReq = new SizeReq(c, layoutDir);
|
||||
int preferred = layoutDir.size(c.getPreferredSize());
|
||||
sizeReq.size = preferred;
|
||||
allocated += preferred;
|
||||
sizeReqs.add(sizeReq);
|
||||
}
|
||||
|
||||
// Distribute remaining space (may be positive or negative) over components
|
||||
int remainder = layoutDir.size(innerSize) - allocated;
|
||||
distributeSpace(sizeReqs, remainder, layoutDir);
|
||||
|
||||
// Resize and relocate components. If the component can be sized to
|
||||
// take the full space in the crossing direction, then do so, otherwise
|
||||
// align according to its alingnmentX or alignmentY property.
|
||||
int loc = 0;
|
||||
int offset1 = layoutDir.lower(insets);
|
||||
int offset2 = crossDir.lower(insets);
|
||||
for (Iterator i = sizeReqs.iterator(); i.hasNext();)
|
||||
{
|
||||
SizeReq sizeReq = (SizeReq) i.next();
|
||||
Component c = sizeReq.comp;
|
||||
int availCrossSize = crossDir.size(innerSize);
|
||||
int maxCross = crossDir.size(c.getMaximumSize());
|
||||
int crossSize = Math.min(availCrossSize, maxCross);
|
||||
int crossRemainder = availCrossSize - crossSize;
|
||||
int crossLoc = (int) (crossDir.alignment(c) * crossRemainder);
|
||||
layoutDir.setSize(c, sizeReq.size, crossSize);
|
||||
layoutDir.setLocation(c, offset1 + loc, offset2 + crossLoc);
|
||||
loc += sizeReq.size;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Distributes some space over a set of components. This implementation
|
||||
* tries to set the components as close as possible to their
|
||||
* <code>preferredSize</code>s, and respects the components
|
||||
* <code>minimumSize</code> and <code>maximumSize</code>.
|
||||
*
|
||||
* The algorithm is implemented as follows:
|
||||
*
|
||||
* <ul>
|
||||
* <li>The <code>remainder</code> is divided by the number of components
|
||||
* in <code>freeComponents</code>.</li>
|
||||
* <li>The result is added to (or substracted from) the size of each
|
||||
* component.</li>
|
||||
* <li>If the <code>minimumSize</code> or <code>maximumSize</code> of a
|
||||
* component is exceeded, then this component is set to its
|
||||
* <code>minimumSize</code> or <code>maximumSize</code>, it is removed from
|
||||
* <code>freeComponents</code> and the difference is added to a new
|
||||
* remainder.</li>
|
||||
* <li>Finally, if there is a new remainer != 0 and the
|
||||
* <code>freeComponents.size() != 0</code>, then this method is called
|
||||
* recursivly to distribute the newly allocated remaining space.</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param freeComponents a SizeReq collection for components that have space
|
||||
* left so that they can be moved freely
|
||||
* @param remainder the space that should be distributed between the
|
||||
* components
|
||||
* @param dir the direction in which we operate
|
||||
*/
|
||||
void distributeSpace(Collection freeComponents, int remainder, Direction dir)
|
||||
{
|
||||
// Sum up total available space in components. If the remainder is negative
|
||||
// then we sum up the difference between minSize and size. If remainder
|
||||
// is positive we sum up the difference between maxSize and size.
|
||||
double totalAvailable = 0;
|
||||
for (Iterator i = freeComponents.iterator(); i.hasNext();)
|
||||
{
|
||||
SizeReq sizeReq = (SizeReq) i.next();
|
||||
if (remainder >= 0)
|
||||
totalAvailable += sizeReq.max - sizeReq.size;
|
||||
else
|
||||
totalAvailable += sizeReq.min - sizeReq.size;
|
||||
}
|
||||
if (totalAvailable == 0)
|
||||
if (remainder >= 0)
|
||||
totalAvailable = 1;
|
||||
else
|
||||
totalAvailable = -1;
|
||||
|
||||
int newRemainder = 0;
|
||||
Vector stillFree = new Vector();
|
||||
for (Iterator i = freeComponents.iterator(); i.hasNext();)
|
||||
{
|
||||
// Add/substract share to component.
|
||||
SizeReq sizeReq = (SizeReq) i.next();
|
||||
double available = 0;
|
||||
if (remainder >= 0)
|
||||
available = sizeReq.max - sizeReq.size;
|
||||
else
|
||||
available = sizeReq.min - sizeReq.size;
|
||||
int share = (int) ((available / totalAvailable) * remainder);
|
||||
sizeReq.size += share;
|
||||
// check for min/maximumSize
|
||||
if (sizeReq.size < sizeReq.min)
|
||||
{
|
||||
newRemainder += sizeReq.size - sizeReq.min;
|
||||
sizeReq.size = sizeReq.min;
|
||||
}
|
||||
else if (sizeReq.size > sizeReq.max)
|
||||
{
|
||||
newRemainder += sizeReq.size - sizeReq.max;
|
||||
sizeReq.size = sizeReq.max;
|
||||
}
|
||||
else
|
||||
stillFree.add(sizeReq);
|
||||
}
|
||||
// recursivly call this method if necessary
|
||||
if (newRemainder != 0 && stillFree.size() > 0)
|
||||
distributeSpace(stillFree, newRemainder, dir);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue