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libjava/classpath/java/awt/Polygon.java
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libjava/classpath/java/awt/Polygon.java
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/* Polygon.java -- class representing a polygon
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Copyright (C) 1999, 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Line2D;
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import java.awt.geom.PathIterator;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.io.Serializable;
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/**
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* This class represents a polygon, a closed, two-dimensional region in a
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* coordinate space. The region is bounded by an arbitrary number of line
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* segments, between (x,y) coordinate vertices. The polygon has even-odd
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* winding, meaning that a point is inside the shape if it crosses the
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* boundary an odd number of times on the way to infinity.
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*
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* <p>There are some public fields; if you mess with them in an inconsistent
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* manner, it is your own fault when you get NullPointerException,
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* ArrayIndexOutOfBoundsException, or invalid results. Also, this class is
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* not threadsafe.
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*
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* @author Aaron M. Renn (arenn@urbanophile.com)
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Polygon implements Shape, Serializable
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{
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/**
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* Compatible with JDK 1.0+.
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*/
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private static final long serialVersionUID = -6460061437900069969L;
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/**
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* This total number of endpoints.
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*
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* @serial the number of endpoints, possibly less than the array sizes
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*/
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public int npoints;
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/**
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* The array of X coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the x coordinates
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*/
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public int[] xpoints;
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/**
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* The array of Y coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the y coordinates
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*/
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public int[] ypoints;
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/**
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* The bounding box of this polygon. This is lazily created and cached, so
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* it must be invalidated after changing points.
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*
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* @see #getBounds()
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* @serial the bounding box, or null
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*/
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protected Rectangle bounds;
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/** A big number, but not so big it can't survive a few float operations */
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private static final double BIG_VALUE = java.lang.Double.MAX_VALUE / 10.0;
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/**
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* Initializes an empty polygon.
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*/
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public Polygon()
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{
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// Leave room for growth.
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xpoints = new int[4];
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ypoints = new int[4];
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}
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/**
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* Create a new polygon with the specified endpoints. The arrays are copied,
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* so that future modifications to the parameters do not affect the polygon.
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*
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* @param xpoints the array of X coordinates for this polygon
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* @param ypoints the array of Y coordinates for this polygon
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* @param npoints the total number of endpoints in this polygon
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* @throws NegativeArraySizeException if npoints is negative
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* @throws IndexOutOfBoundsException if npoints exceeds either array
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* @throws NullPointerException if xpoints or ypoints is null
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*/
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public Polygon(int[] xpoints, int[] ypoints, int npoints)
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{
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this.xpoints = new int[npoints];
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this.ypoints = new int[npoints];
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System.arraycopy(xpoints, 0, this.xpoints, 0, npoints);
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System.arraycopy(ypoints, 0, this.ypoints, 0, npoints);
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this.npoints = npoints;
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}
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/**
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* Reset the polygon to be empty. The arrays are left alone, to avoid object
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* allocation, but the number of points is set to 0, and all cached data
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* is discarded. If you are discarding a huge number of points, it may be
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* more efficient to just create a new Polygon.
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*
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* @see #invalidate()
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* @since 1.4
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*/
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public void reset()
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{
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npoints = 0;
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invalidate();
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}
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/**
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* Invalidate or flush all cached data. After direct manipulation of the
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* public member fields, this is necessary to avoid inconsistent results
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* in methods like <code>contains</code>.
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*
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* @see #getBounds()
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* @since 1.4
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*/
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public void invalidate()
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{
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bounds = null;
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}
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/**
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* Translates the polygon by adding the specified values to all X and Y
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* coordinates. This updates the bounding box, if it has been calculated.
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*
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* @param dx the amount to add to all X coordinates
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* @param dy the amount to add to all Y coordinates
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* @since 1.1
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*/
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public void translate(int dx, int dy)
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{
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int i = npoints;
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while (--i >= 0)
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{
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xpoints[i] += dx;
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ypoints[i] += dy;
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}
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if (bounds != null)
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{
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bounds.x += dx;
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bounds.y += dy;
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}
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}
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/**
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* Adds the specified endpoint to the polygon. This updates the bounding
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* box, if it has been created.
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*
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* @param x the X coordinate of the point to add
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* @param y the Y coordiante of the point to add
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*/
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public void addPoint(int x, int y)
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{
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if (npoints + 1 > xpoints.length)
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{
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int[] newx = new int[npoints + 1];
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System.arraycopy(xpoints, 0, newx, 0, npoints);
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xpoints = newx;
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}
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if (npoints + 1 > ypoints.length)
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{
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int[] newy = new int[npoints + 1];
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System.arraycopy(ypoints, 0, newy, 0, npoints);
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ypoints = newy;
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}
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xpoints[npoints] = x;
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ypoints[npoints] = y;
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npoints++;
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if (bounds != null)
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{
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if (npoints == 1)
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{
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bounds.x = x;
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bounds.y = y;
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}
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else
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{
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if (x < bounds.x)
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{
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bounds.width += bounds.x - x;
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bounds.x = x;
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}
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else if (x > bounds.x + bounds.width)
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bounds.width = x - bounds.x;
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if (y < bounds.y)
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{
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bounds.height += bounds.y - y;
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bounds.y = y;
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}
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else if (y > bounds.y + bounds.height)
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bounds.height = y - bounds.y;
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}
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}
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @since 1.1
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*/
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public Rectangle getBounds()
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{
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return getBoundingBox();
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @deprecated use {@link #getBounds()} instead
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*/
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public Rectangle getBoundingBox()
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{
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if (bounds == null)
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{
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if (npoints == 0)
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return bounds = new Rectangle();
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int i = npoints - 1;
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int minx = xpoints[i];
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int maxx = minx;
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int miny = ypoints[i];
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int maxy = miny;
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while (--i >= 0)
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{
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int x = xpoints[i];
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int y = ypoints[i];
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if (x < minx)
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minx = x;
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else if (x > maxx)
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maxx = x;
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if (y < miny)
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miny = y;
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else if (y > maxy)
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maxy = y;
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}
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bounds = new Rectangle(minx, miny, maxx - minx, maxy - miny);
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}
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return bounds;
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param p the point to test
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* @return true if the point is inside this polygon
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
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*/
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public boolean contains(Point p)
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{
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return contains(p.getX(), p.getY());
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @since 1.1
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*/
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public boolean contains(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @deprecated use {@link #contains(int, int)} instead
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*/
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public boolean inside(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Returns a high-precision bounding box of this polygon. This is the
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* smallest rectangle with sides parallel to the X axis that will contain
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* this polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds()
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* @since 1.2
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*/
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public Rectangle2D getBounds2D()
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{
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// For polygons, the integer version is exact!
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return getBounds();
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @since 1.2
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*/
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public boolean contains(double x, double y)
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{
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return ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0);
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param p the point to test
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* @return true if the point is inside this polygon
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
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* @since 1.2
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*/
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public boolean contains(Point2D p)
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{
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return contains(p.getX(), p.getY());
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}
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/**
|
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* Test if a high-precision rectangle intersects the shape. This is true
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* if any point in the rectangle is in the shape. This implementation is
|
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* precise.
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*
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* @param x the x coordinate of the rectangle
|
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* @param y the y coordinate of the rectangle
|
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* @param w the width of the rectangle, treated as point if negative
|
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* @param h the height of the rectangle, treated as point if negative
|
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* @return true if the rectangle intersects this shape
|
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* @since 1.2
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*/
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public boolean intersects(double x, double y, double w, double h)
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{
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/* Does any edge intersect? */
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if (evaluateCrossings(x, y, false, w) != 0 /* top */
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|| evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
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|| evaluateCrossings(x + w, y, true, h) != 0 /* right */
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|| evaluateCrossings(x, y, true, h) != 0) /* left */
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return true;
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/* No intersections, is any point inside? */
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if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
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return true;
|
||||
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||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test if a high-precision rectangle intersects the shape. This is true
|
||||
* if any point in the rectangle is in the shape. This implementation is
|
||||
* precise.
|
||||
*
|
||||
* @param r the rectangle
|
||||
* @return true if the rectangle intersects this shape
|
||||
* @throws NullPointerException if r is null
|
||||
* @see #intersects(double, double, double, double)
|
||||
* @since 1.2
|
||||
*/
|
||||
public boolean intersects(Rectangle2D r)
|
||||
{
|
||||
return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
||||
}
|
||||
|
||||
/**
|
||||
* Test if a high-precision rectangle lies completely in the shape. This is
|
||||
* true if all points in the rectangle are in the shape. This implementation
|
||||
* is precise.
|
||||
*
|
||||
* @param x the x coordinate of the rectangle
|
||||
* @param y the y coordinate of the rectangle
|
||||
* @param w the width of the rectangle, treated as point if negative
|
||||
* @param h the height of the rectangle, treated as point if negative
|
||||
* @return true if the rectangle is contained in this shape
|
||||
* @since 1.2
|
||||
*/
|
||||
public boolean contains(double x, double y, double w, double h)
|
||||
{
|
||||
if (! getBounds2D().intersects(x, y, w, h))
|
||||
return false;
|
||||
|
||||
/* Does any edge intersect? */
|
||||
if (evaluateCrossings(x, y, false, w) != 0 /* top */
|
||||
|| evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
|
||||
|| evaluateCrossings(x + w, y, true, h) != 0 /* right */
|
||||
|| evaluateCrossings(x, y, true, h) != 0) /* left */
|
||||
return false;
|
||||
|
||||
/* No intersections, is any point inside? */
|
||||
if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test if a high-precision rectangle lies completely in the shape. This is
|
||||
* true if all points in the rectangle are in the shape. This implementation
|
||||
* is precise.
|
||||
*
|
||||
* @param r the rectangle
|
||||
* @return true if the rectangle is contained in this shape
|
||||
* @throws NullPointerException if r is null
|
||||
* @see #contains(double, double, double, double)
|
||||
* @since 1.2
|
||||
*/
|
||||
public boolean contains(Rectangle2D r)
|
||||
{
|
||||
return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
||||
}
|
||||
|
||||
/**
|
||||
* Return an iterator along the shape boundary. If the optional transform
|
||||
* is provided, the iterator is transformed accordingly. Each call returns
|
||||
* a new object, independent from others in use. This class is not
|
||||
* threadsafe to begin with, so the path iterator is not either.
|
||||
*
|
||||
* @param transform an optional transform to apply to the iterator
|
||||
* @return a new iterator over the boundary
|
||||
* @since 1.2
|
||||
*/
|
||||
public PathIterator getPathIterator(final AffineTransform transform)
|
||||
{
|
||||
return new PathIterator()
|
||||
{
|
||||
/** The current vertex of iteration. */
|
||||
private int vertex;
|
||||
|
||||
public int getWindingRule()
|
||||
{
|
||||
return WIND_EVEN_ODD;
|
||||
}
|
||||
|
||||
public boolean isDone()
|
||||
{
|
||||
return vertex > npoints;
|
||||
}
|
||||
|
||||
public void next()
|
||||
{
|
||||
vertex++;
|
||||
}
|
||||
|
||||
public int currentSegment(float[] coords)
|
||||
{
|
||||
if (vertex >= npoints)
|
||||
return SEG_CLOSE;
|
||||
coords[0] = xpoints[vertex];
|
||||
coords[1] = ypoints[vertex];
|
||||
if (transform != null)
|
||||
transform.transform(coords, 0, coords, 0, 1);
|
||||
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
||||
}
|
||||
|
||||
public int currentSegment(double[] coords)
|
||||
{
|
||||
if (vertex >= npoints)
|
||||
return SEG_CLOSE;
|
||||
coords[0] = xpoints[vertex];
|
||||
coords[1] = ypoints[vertex];
|
||||
if (transform != null)
|
||||
transform.transform(coords, 0, coords, 0, 1);
|
||||
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Return an iterator along the flattened version of the shape boundary.
|
||||
* Since polygons are already flat, the flatness parameter is ignored, and
|
||||
* the resulting iterator only has SEG_MOVETO, SEG_LINETO and SEG_CLOSE
|
||||
* points. If the optional transform is provided, the iterator is
|
||||
* transformed accordingly. Each call returns a new object, independent
|
||||
* from others in use. This class is not threadsafe to begin with, so the
|
||||
* path iterator is not either.
|
||||
*
|
||||
* @param transform an optional transform to apply to the iterator
|
||||
* @param flatness the maximum distance for deviation from the real boundary
|
||||
* @return a new iterator over the boundary
|
||||
* @since 1.2
|
||||
*/
|
||||
public PathIterator getPathIterator(AffineTransform transform,
|
||||
double flatness)
|
||||
{
|
||||
return getPathIterator(transform);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper for contains, intersects, calculates the number of intersections
|
||||
* between the polygon and a line extending from the point (x, y) along
|
||||
* the positive X, or Y axis, within a given interval.
|
||||
*
|
||||
* @return the winding number.
|
||||
* @see #condensed
|
||||
* @see #contains(double, double)
|
||||
*/
|
||||
private int evaluateCrossings(double x, double y, boolean useYaxis,
|
||||
double distance)
|
||||
{
|
||||
double x0;
|
||||
double x1;
|
||||
double y0;
|
||||
double y1;
|
||||
double epsilon = 0.0;
|
||||
int crossings = 0;
|
||||
int[] xp;
|
||||
int[] yp;
|
||||
|
||||
if (useYaxis)
|
||||
{
|
||||
xp = ypoints;
|
||||
yp = xpoints;
|
||||
double swap;
|
||||
swap = y;
|
||||
y = x;
|
||||
x = swap;
|
||||
}
|
||||
else
|
||||
{
|
||||
xp = xpoints;
|
||||
yp = ypoints;
|
||||
}
|
||||
|
||||
/* Get a value which is small but not insignificant relative the path. */
|
||||
epsilon = 1E-7;
|
||||
|
||||
x0 = xp[0] - x;
|
||||
y0 = yp[0] - y;
|
||||
for (int i = 1; i < npoints; i++)
|
||||
{
|
||||
x1 = xp[i] - x;
|
||||
y1 = yp[i] - y;
|
||||
|
||||
if (y0 == 0.0)
|
||||
y0 -= epsilon;
|
||||
if (y1 == 0.0)
|
||||
y1 -= epsilon;
|
||||
if (y0 * y1 < 0)
|
||||
if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
|
||||
++crossings;
|
||||
|
||||
x0 = xp[i] - x;
|
||||
y0 = yp[i] - y;
|
||||
}
|
||||
|
||||
// end segment
|
||||
x1 = xp[0] - x;
|
||||
y1 = yp[0] - y;
|
||||
if (y0 == 0.0)
|
||||
y0 -= epsilon;
|
||||
if (y1 == 0.0)
|
||||
y1 -= epsilon;
|
||||
if (y0 * y1 < 0)
|
||||
if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
|
||||
++crossings;
|
||||
|
||||
return crossings;
|
||||
}
|
||||
} // class Polygon
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue