make_sunver.pl: Use elfdump -s to extract symbols if possible, readelf -s otherwise.
* make_sunver.pl: Use elfdump -s to extract symbols if possible, readelf -s otherwise. From-SVN: r167149
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2 changed files with 99 additions and 26 deletions
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@ -1,3 +1,8 @@
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2010-11-25 Rainer Orth <ro@CeBiTec.Uni-Bielefeld.DE>
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* make_sunver.pl: Use elfdump -s to extract symbols if possible,
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readelf -s otherwise.
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2010-11-08 Eric Botcazou <ebotcazou@adacore.com>
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* make_sunver.pl: Ignore entries without symbol name first. Then do
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@ -12,8 +12,7 @@
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# A comment with the original pattern and its type is left in the output
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# file to make it easy to understand the matches.
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#
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# It expects a 'nm' with the POSIX '-P' option, but everyone has one of
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# those, right?
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# It uses elfdump when present (native), GNU readelf otherwise.
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# It depends on the GNU version of c++filt, since it must understand the
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# GNU mangling style.
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@ -46,35 +45,104 @@ foreach $file (@ARGV) {
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}
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}
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# The nm command to use.
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my $nm = $ENV{'NM_FOR_TARGET'} || "nm";
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# We need to detect and ignore hidden symbols. Solaris nm can only detect
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# this in the harder to parse default output format, and GNU nm not at all,
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# so use elfdump -s in the native case and GNU readelf -s otherwise.
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# GNU objdump -t cannot be used since it produces a variable number of
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# columns.
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# Process each symbol.
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open NM,$nm.' -P '.(join ' ',@OBJECTS).'|' or die $!;
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while (<NM>) {
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my $i;
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chomp;
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# The path to elfdump.
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my $elfdump = "/usr/ccs/bin/elfdump";
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# nm prints out stuff at the start, ignore it.
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next if (/^$/);
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next if (/:$/);
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# Ignore entries without symbol name. Sun nm emits those for local, .bss
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# or scratch register (SPARC only) symbols for example.
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next if (/^ /);
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# Ignore undefined and local symbols.
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next if (/^[^ ]+[ \t]+[Ua-z][ \t]+/);
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# Ignore objects without symbol table. Message goes to stdout with Sun
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# nm, while GNU nm emits the corresponding message to stderr.
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next if (/.* - No symbol table data/);
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if (-f $elfdump) {
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open ELFDUMP,$elfdump.' -s '.(join ' ',@OBJECTS).'|' or die $!;
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my $skip_arsym = 0;
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# $sym is the name of the symbol.
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die "unknown nm output $_" if (! /^([^ ]+)[ \t]+[A-Z][ \t]+/);
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my $sym = $1;
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while (<ELFDUMP>) {
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chomp;
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# Remember symbol.
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$sym_hash{$sym}++;
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# Ignore empty lines.
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if (/^$/) {
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# End of archive symbol table, stop skipping.
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$skip_arsym = 0 if $skip_arsym;
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next;
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}
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# Keep skipping until end of archive symbol table.
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next if ($skip_arsym);
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# Ignore object name header for individual objects and archives.
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next if (/:$/);
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# Ignore table header lines.
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next if (/^Symbol Table Section:/);
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next if (/index.*value.*size/);
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# Start of archive symbol table: start skipping.
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if (/^Symbol Table: \(archive/) {
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$skip_arsym = 1;
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next;
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}
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# Split table.
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(undef, undef, undef, undef, $bind, $oth, undef, $shndx, $name) = split;
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# Error out for unknown input.
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die "unknown input line:\n$_" unless defined($bind);
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# Ignore local symbols.
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next if ($bind eq "LOCL");
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# Ignore hidden symbols.
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next if ($oth eq "H");
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# Ignore undefined symbols.
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next if ($shndx eq "UNDEF");
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# Error out for unhandled cases.
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if ($bind !~ /^(GLOB|WEAK)/ or $oth ne "D") {
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die "unhandled symbol:\n$_";
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}
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# Remember symbol.
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$sym_hash{$name}++;
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}
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close ELFDUMP or die "$elfdump error";
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} else {
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open READELF, 'readelf -s -W '.(join ' ',@OBJECTS).'|' or die $!;
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# Process each symbol.
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while (<READELF>) {
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chomp;
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# Ignore empty lines.
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next if (/^$/);
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# Ignore object name header.
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next if (/^File: .*$/);
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# Ignore table header lines.
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next if (/^Symbol table.*contains.*:/);
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next if (/Num:.*Value.*Size/);
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# Split table.
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(undef, undef, undef, undef, $bind, $vis, $ndx, $name) = split;
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# Error out for unknown input.
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die "unknown input line:\n$_" unless defined($bind);
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# Ignore local symbols.
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next if ($bind eq "LOCAL");
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# Ignore hidden symbols.
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next if ($vis eq "HIDDEN");
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# Ignore undefined symbols.
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next if ($ndx eq "UND");
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# Error out for unhandled cases.
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if ($bind !~ /^(GLOBAL|WEAK)/ or $vis ne "DEFAULT") {
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die "unhandled symbol:\n$_";
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}
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# Remember symbol.
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$sym_hash{$name}++;
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}
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close READELF or die "readelf error";
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}
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close NM or die "nm error";
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##########
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# The various types of glob patterns.
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