CellRendererPane.java: implemented all methods of this class.
2005-04-19 Roman Kennke <roman@ontographics.com> * javax/swing/CellRendererPane.java: implemented all methods of this class. reformatted all wrong formatted code. From-SVN: r98379
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2 changed files with 165 additions and 108 deletions
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@ -50,11 +50,16 @@ import javax.accessibility.AccessibleContext;
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import javax.accessibility.AccessibleRole;
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/**
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* CellRendererPane
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* The CellRendererPane's purpose is to paint the cells of JList, JTable and
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* JTree. It intercepts the usual paint tree, so that we don't walk up and
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* repaint everything.
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*
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* @author Andrew Selkirk
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* @version 1.0
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*/
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public class CellRendererPane extends Container implements Accessible
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public class CellRendererPane
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extends Container
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implements Accessible
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{
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private static final long serialVersionUID = -7642183829532984273L;
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@ -83,116 +88,162 @@ public class CellRendererPane extends Container implements Accessible
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}
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}
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/**
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* accessibleContext
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*/
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protected AccessibleContext accessibleContext = null;
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/**
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* accessibleContext
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*/
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protected AccessibleContext accessibleContext = null;
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//-------------------------------------------------------------
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// Initialization ---------------------------------------------
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//-------------------------------------------------------------
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/**
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* Constructor CellRendererPane
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*/
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public CellRendererPane() {
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// TODO
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} // CellRendererPane()
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//-------------------------------------------------------------
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// Methods ----------------------------------------------------
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//-------------------------------------------------------------
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/**
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* writeObject
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* @param stream TODO
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* @exception IOException TODO
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*/
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private void writeObject(ObjectOutputStream stream) throws IOException {
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// TODO
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} // writeObject()
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/**
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* update
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* @param graphics TODO
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*/
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public void update(Graphics graphics) {
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// TODO
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} // update()
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/**
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* invalidate
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*/
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public void invalidate() {
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// TODO
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} // invalidate()
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/**
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* paint
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* @param graphics TODO
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*/
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public void paint(Graphics graphics) {
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// TODO
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} // paint()
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/**
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* addImpl
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* @param c TODO
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* @param constraints TODO
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* @param index TODO
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*/
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protected void addImpl(Component c, Object constraints, int index) {
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// TODO
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} // addImpl()
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/**
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* paintComponent
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* @param graphics TODO
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* @param c TODO
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* @param p TODO
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* @param x TODO
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* @param y TODO
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* @param w TODO
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* @param h TODO
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* @param shouldValidate TODO
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, int x, int y, int w, int h,
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boolean shouldValidate) {
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// TODO
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} // paintComponent()
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/**
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* paintComponent
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* @param graphics TODO
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* @param c TODO
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* @param p TODO
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* @param x TODO
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* @param y TODO
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* @param w TODO
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* @param h TODO
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, int x, int y, int w, int h) {
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// TODO
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} // paintComponent()
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/**
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* paintComponent
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* @param graphics TODO
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* @param c TODO
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* @param p TODO
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* @param r TODO
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, Rectangle r) {
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// TODO
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} // paintComponent()
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//-------------------------------------------------------------
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// Initialization ---------------------------------------------
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//-------------------------------------------------------------
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/**
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* getAccessibleContext
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* Constructs a new CellRendererPane.
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*/
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public CellRendererPane()
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{
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} // CellRendererPane()
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//-------------------------------------------------------------
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// Methods ----------------------------------------------------
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//-------------------------------------------------------------
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/**
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* Should not be called.
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*
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* @param graphics not used here
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*/
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public void update(Graphics graphics)
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{
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} // update()
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/**
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* Despite normal behaviour this does <em>not</em> cause the container
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* to be invalidated. This prevents propagating up the paint tree.
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*/
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public void invalidate()
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{
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} // invalidate()
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/**
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* Should not be called.
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*
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* @param graphics not used here
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*/
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public void paint(Graphics graphics)
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{
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}
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/**
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* Overridden to check if a component is already a child of this Container.
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* If it's already a child, nothing is done. Otherwise we pass this to
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* <code>super.addImpl()</code>.
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*
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* @param c the component to add
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* @param constraints not used here
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* @param index not used here
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*/
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protected void addImpl(Component c, Object constraints, int index)
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{
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if (!isAncestorOf(c))
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{
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super.addImpl(c, constraints, index);
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}
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} // addImpl()
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/**
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* Paints the specified component <code>c</code> on the {@link Graphics}
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* context <code>graphics</code>. The Graphics context is tranlated to
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* (x,y) and the components bounds are set to (w,h). If
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* <code>shouldValidate</code>
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* is set to true, then the component is validated before painting.
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*
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* @param graphics the graphics context to paint on
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* @param c the component to be painted
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* @param p the parent of the component
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* @param x the X coordinate of the upper left corner where c should
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be painted
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* @param y the Y coordinate of the upper left corner where c should
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be painted
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* @param w the width of the components drawing area
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* @param h the height of the components drawing area
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* @param shouldValidate if <code>c</code> should be validated before
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* painting
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, int x, int y, int w, int h,
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boolean shouldValidate)
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{
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// reparent c
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addImpl(c, null, 0);
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// translate to (x,y)
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graphics.translate(x, y);
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// set bounds of c
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c.setBounds(0, 0, w, h);
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// validate if necessary
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if (shouldValidate)
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{
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c.validate();
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}
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// paint component
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c.paint(graphics);
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// untranslate g
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graphics.translate(-x, -y);
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} // paintComponent()
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/**
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* Paints the specified component <code>c</code> on the {@link Graphics}
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* context <code>graphics</code>. The Graphics context is tranlated to (x,y)
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* and the components bounds are set to (w,h). The component is <em>not</em>
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* validated before painting.
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*
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* @param graphics the graphics context to paint on
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* @param c the component to be painted
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* @param p the parent of the component
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* @param x the X coordinate of the upper left corner where c should
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be painted
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* @param y the Y coordinate of the upper left corner where c should
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be painted
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* @param w the width of the components drawing area
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* @param h the height of the components drawing area
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, int x, int y, int w, int h) {
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paintComponent(graphics, c, p, x, y, w, h, false);
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} // paintComponent()
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/**
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* Paints the specified component <code>c</code> on the {@link Graphics}
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* context <code>g</code>. The Graphics context is tranlated to (r.x,r.y) and
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* the components bounds are set to (r.width,r.height).
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* The component is <em>not</em>
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* validated before painting.
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*
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* @param graphics the graphics context to paint on
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* @param c the component to be painted
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* @param p the component on which we paint
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* @param r the bounding rectangle of c
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*/
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public void paintComponent(Graphics graphics, Component c,
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Container p, Rectangle r)
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{
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paintComponent(graphics, c, p, r.x, r.y, r.width, r.height);
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} // paintComponent()
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/**
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* getAccessibleContext <em>TODO</em>
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* @return AccessibleContext
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*/
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public AccessibleContext getAccessibleContext()
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