CellRendererPane.java: implemented all methods of this class.

2005-04-19  Roman Kennke  <roman@ontographics.com>

	* javax/swing/CellRendererPane.java:
	implemented all methods of this class.
	reformatted all wrong formatted code.

From-SVN: r98379
This commit is contained in:
Roman Kennke 2005-04-19 05:39:27 +00:00 committed by Michael Koch
parent f8bf4f42f2
commit ea899effee
2 changed files with 165 additions and 108 deletions

View file

@ -50,11 +50,16 @@ import javax.accessibility.AccessibleContext;
import javax.accessibility.AccessibleRole;
/**
* CellRendererPane
* The CellRendererPane's purpose is to paint the cells of JList, JTable and
* JTree. It intercepts the usual paint tree, so that we don't walk up and
* repaint everything.
*
* @author Andrew Selkirk
* @version 1.0
*/
public class CellRendererPane extends Container implements Accessible
public class CellRendererPane
extends Container
implements Accessible
{
private static final long serialVersionUID = -7642183829532984273L;
@ -83,116 +88,162 @@ public class CellRendererPane extends Container implements Accessible
}
}
/**
* accessibleContext
*/
protected AccessibleContext accessibleContext = null;
/**
* accessibleContext
*/
protected AccessibleContext accessibleContext = null;
//-------------------------------------------------------------
// Initialization ---------------------------------------------
//-------------------------------------------------------------
/**
* Constructor CellRendererPane
*/
public CellRendererPane() {
// TODO
} // CellRendererPane()
//-------------------------------------------------------------
// Methods ----------------------------------------------------
//-------------------------------------------------------------
/**
* writeObject
* @param stream TODO
* @exception IOException TODO
*/
private void writeObject(ObjectOutputStream stream) throws IOException {
// TODO
} // writeObject()
/**
* update
* @param graphics TODO
*/
public void update(Graphics graphics) {
// TODO
} // update()
/**
* invalidate
*/
public void invalidate() {
// TODO
} // invalidate()
/**
* paint
* @param graphics TODO
*/
public void paint(Graphics graphics) {
// TODO
} // paint()
/**
* addImpl
* @param c TODO
* @param constraints TODO
* @param index TODO
*/
protected void addImpl(Component c, Object constraints, int index) {
// TODO
} // addImpl()
/**
* paintComponent
* @param graphics TODO
* @param c TODO
* @param p TODO
* @param x TODO
* @param y TODO
* @param w TODO
* @param h TODO
* @param shouldValidate TODO
*/
public void paintComponent(Graphics graphics, Component c,
Container p, int x, int y, int w, int h,
boolean shouldValidate) {
// TODO
} // paintComponent()
/**
* paintComponent
* @param graphics TODO
* @param c TODO
* @param p TODO
* @param x TODO
* @param y TODO
* @param w TODO
* @param h TODO
*/
public void paintComponent(Graphics graphics, Component c,
Container p, int x, int y, int w, int h) {
// TODO
} // paintComponent()
/**
* paintComponent
* @param graphics TODO
* @param c TODO
* @param p TODO
* @param r TODO
*/
public void paintComponent(Graphics graphics, Component c,
Container p, Rectangle r) {
// TODO
} // paintComponent()
//-------------------------------------------------------------
// Initialization ---------------------------------------------
//-------------------------------------------------------------
/**
* getAccessibleContext
* Constructs a new CellRendererPane.
*/
public CellRendererPane()
{
} // CellRendererPane()
//-------------------------------------------------------------
// Methods ----------------------------------------------------
//-------------------------------------------------------------
/**
* Should not be called.
*
* @param graphics not used here
*/
public void update(Graphics graphics)
{
} // update()
/**
* Despite normal behaviour this does <em>not</em> cause the container
* to be invalidated. This prevents propagating up the paint tree.
*/
public void invalidate()
{
} // invalidate()
/**
* Should not be called.
*
* @param graphics not used here
*/
public void paint(Graphics graphics)
{
}
/**
* Overridden to check if a component is already a child of this Container.
* If it's already a child, nothing is done. Otherwise we pass this to
* <code>super.addImpl()</code>.
*
* @param c the component to add
* @param constraints not used here
* @param index not used here
*/
protected void addImpl(Component c, Object constraints, int index)
{
if (!isAncestorOf(c))
{
super.addImpl(c, constraints, index);
}
} // addImpl()
/**
* Paints the specified component <code>c</code> on the {@link Graphics}
* context <code>graphics</code>. The Graphics context is tranlated to
* (x,y) and the components bounds are set to (w,h). If
* <code>shouldValidate</code>
* is set to true, then the component is validated before painting.
*
* @param graphics the graphics context to paint on
* @param c the component to be painted
* @param p the parent of the component
* @param x the X coordinate of the upper left corner where c should
be painted
* @param y the Y coordinate of the upper left corner where c should
be painted
* @param w the width of the components drawing area
* @param h the height of the components drawing area
* @param shouldValidate if <code>c</code> should be validated before
* painting
*/
public void paintComponent(Graphics graphics, Component c,
Container p, int x, int y, int w, int h,
boolean shouldValidate)
{
// reparent c
addImpl(c, null, 0);
// translate to (x,y)
graphics.translate(x, y);
// set bounds of c
c.setBounds(0, 0, w, h);
// validate if necessary
if (shouldValidate)
{
c.validate();
}
// paint component
c.paint(graphics);
// untranslate g
graphics.translate(-x, -y);
} // paintComponent()
/**
* Paints the specified component <code>c</code> on the {@link Graphics}
* context <code>graphics</code>. The Graphics context is tranlated to (x,y)
* and the components bounds are set to (w,h). The component is <em>not</em>
* validated before painting.
*
* @param graphics the graphics context to paint on
* @param c the component to be painted
* @param p the parent of the component
* @param x the X coordinate of the upper left corner where c should
be painted
* @param y the Y coordinate of the upper left corner where c should
be painted
* @param w the width of the components drawing area
* @param h the height of the components drawing area
*/
public void paintComponent(Graphics graphics, Component c,
Container p, int x, int y, int w, int h) {
paintComponent(graphics, c, p, x, y, w, h, false);
} // paintComponent()
/**
* Paints the specified component <code>c</code> on the {@link Graphics}
* context <code>g</code>. The Graphics context is tranlated to (r.x,r.y) and
* the components bounds are set to (r.width,r.height).
* The component is <em>not</em>
* validated before painting.
*
* @param graphics the graphics context to paint on
* @param c the component to be painted
* @param p the component on which we paint
* @param r the bounding rectangle of c
*/
public void paintComponent(Graphics graphics, Component c,
Container p, Rectangle r)
{
paintComponent(graphics, c, p, r.x, r.y, r.width, r.height);
} // paintComponent()
/**
* getAccessibleContext <em>TODO</em>
* @return AccessibleContext
*/
public AccessibleContext getAccessibleContext()