libstdc++: Define macro before it is first checked

Signed-off-by: Jonathan Wakely <jwakely@redhat.com>

libstdc++-v3/ChangeLog:

	* include/bits/atomic_wait.h (_GLIBCXX_HAVE_PLATFORM_WAIT):
	Define before first attempt to check it.
This commit is contained in:
Jonathan Wakely 2021-08-31 15:51:09 +01:00
parent bec11673c4
commit aeaea265ce

View file

@ -56,9 +56,14 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
namespace __detail
{
#ifdef _GLIBCXX_HAVE_LINUX_FUTEX
#define _GLIBCXX_HAVE_PLATFORM_WAIT 1
using __platform_wait_t = int;
static constexpr size_t __platform_wait_alignment = 4;
#else
// define _GLIBCX_HAVE_PLATFORM_WAIT and implement __platform_wait()
// and __platform_notify() if there is a more efficient primitive supported
// by the platform (e.g. __ulock_wait()/__ulock_wake()) which is better than
// a mutex/condvar based wait.
using __platform_wait_t = uint64_t;
static constexpr size_t __platform_wait_alignment
= __alignof__(__platform_wait_t);
@ -70,7 +75,7 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
#ifdef _GLIBCXX_HAVE_PLATFORM_WAIT
= is_scalar_v<_Tp>
&& ((sizeof(_Tp) == sizeof(__detail::__platform_wait_t))
&& (alignof(_Tp*) >= __platform_wait_alignment));
&& (alignof(_Tp*) >= __detail::__platform_wait_alignment));
#else
= false;
#endif
@ -78,7 +83,6 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
namespace __detail
{
#ifdef _GLIBCXX_HAVE_LINUX_FUTEX
#define _GLIBCXX_HAVE_PLATFORM_WAIT 1
enum class __futex_wait_flags : int
{
#ifdef _GLIBCXX_HAVE_LINUX_FUTEX_PRIVATE
@ -118,11 +122,6 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
static_cast<int>(__futex_wait_flags::__wake_private),
__all ? INT_MAX : 1);
}
#else
// define _GLIBCX_HAVE_PLATFORM_WAIT and implement __platform_wait()
// and __platform_notify() if there is a more efficient primitive supported
// by the platform (e.g. __ulock_wait()/__ulock_wake()) which is better than
// a mutex/condvar based wait
#endif
inline void
@ -331,7 +330,7 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
if constexpr (__platform_wait_uses_type<_Up>)
{
__val == __old;
__builtin_memcpy(&__val, &__old, sizeof(__val));
}
else
{