diff --git a/gcc/cfgloopmanip.cc b/gcc/cfgloopmanip.cc index 946cbe6085c..3707db2fdb3 100644 --- a/gcc/cfgloopmanip.cc +++ b/gcc/cfgloopmanip.cc @@ -669,7 +669,7 @@ update_loop_exit_probability_scale_dom_bbs (class loop *loop, + old_exit_count - exit_edge->count (); } else - /* If there are multple blocks, just scale. */ + /* If there are multiple blocks, just scale. */ scale_dominated_blocks_in_loop (loop, exit_edge->src, exit_edge->src->count - exit_edge->count (), exit_edge->src->count - old_exit_count); diff --git a/gcc/config/i386/x86-tune.def b/gcc/config/i386/x86-tune.def index ae2797b7cc2..710009712f6 100644 --- a/gcc/config/i386/x86-tune.def +++ b/gcc/config/i386/x86-tune.def @@ -157,7 +157,7 @@ DEF_TUNE (X86_TUNE_FUSE_ALU_AND_BRANCH, "fuse_alu_and_branch", by push/pop instructions. This increase code size by about 5% in 32bit mode, less so in 64bit mode because parameters are passed in registers. It is considerable - win for targets without stack engine that prevents multple push operations + win for targets without stack engine that prevents multiple push operations to happen in parallel. */ DEF_TUNE (X86_TUNE_ACCUMULATE_OUTGOING_ARGS, "accumulate_outgoing_args",