tree-optimization/114792 - order loops to unloops in CH
When we use unloop_loops we have to make sure to have loops ordered inner to outer as otherwise we can wreck inner loop structure where unlooping relies on that being intact. The following re-sorts the vector of to unloop loops after copy-header as that adds to the vector in two places and the wrong order. PR tree-optimization/114792 * tree-ssa-loop-ch.cc (ch_order_loops): New function. (ch_base::copy_headers): Sort loops to unloop inner-to-outer. * gcc.dg/torture/pr114792.c: New testcase.
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16
gcc/testsuite/gcc.dg/torture/pr114792.c
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16
gcc/testsuite/gcc.dg/torture/pr114792.c
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@ -0,0 +1,16 @@
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/* { dg-do compile } */
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/* { dg-additional-options "-fno-tree-ccp -fno-tree-copy-prop" } */
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int a;
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int main() {
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int b = -1, c;
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for (; b >= 0; b++) {
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for (c = 0; c; c++) {
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L:
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while (a)
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if (a)
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goto L;
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}
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}
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return 0;
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}
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@ -759,6 +759,21 @@ protected:
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bool process_loop_p (class loop *loop) final override;
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}; // class pass_ch_vect
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/* Sort comparator to order loops after the specified order. */
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static int
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ch_order_loops (const void *a_, const void *b_, void *order_)
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{
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int *order = (int *)order_;
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const class loop *a = *(const class loop * const *)a_;
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const class loop *b = *(const class loop * const *)b_;
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if (a->num == b->num)
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return 0;
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if (order[a->num] < order[b->num])
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return -1;
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return 1;
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}
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/* For all loops, copy the condition at the end of the loop body in front
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of the loop. This is beneficial since it increases efficiency of
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code motion optimizations. It also saves one jump on entry to the loop. */
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@ -1152,6 +1167,16 @@ ch_base::copy_headers (function *fun)
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}
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if (!loops_to_unloop.is_empty ())
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{
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/* Make sure loops are ordered inner to outer for unlooping. */
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if (loops_to_unloop.length () != 1)
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{
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auto_vec<int, 8> order;
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order.safe_grow (number_of_loops (cfun), true);
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int i = 0;
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for (auto loop : loops_list (cfun, LI_FROM_INNERMOST))
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order[loop->num] = i++;
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loops_to_unloop.sort (ch_order_loops, order.address ());
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}
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bool irred_invalidated;
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auto_bitmap lc_invalidated;
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auto_vec<edge> edges_to_remove;
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