re PR fortran/29549 (matmul slow for complex matrices)
2008-02-25 Janne Blomqvist <jb@gcc.gnu.org> PR fortran/29549 * doc/invoke.texi (-fcx-limited-range): Document new option. * toplev.c (process_options): Handle -fcx-fortran-rules. * common.opt: Add documentation for -fcx-fortran-rules. From-SVN: r132636
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@ -405,6 +405,10 @@ fcx-limited-range
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Common Report Var(flag_cx_limited_range) Optimization
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Omit range reduction step when performing complex division
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fcx-fortran-rules
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Common Report Var(flag_cx_fortran_rules) Optimization
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Complex multiplication and division follow Fortran rules
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fdata-sections
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Common Report Var(flag_data_sections) Optimization
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Place data items into their own section
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@ -321,7 +321,7 @@ Objective-C and Objective-C++ Dialects}.
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-fauto-inc-dec -fbranch-probabilities -fbranch-target-load-optimize @gol
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-fbranch-target-load-optimize2 -fbtr-bb-exclusive -fcaller-saves @gol
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-fcheck-data-deps -fcprop-registers -fcrossjumping -fcse-follow-jumps @gol
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-fcse-skip-blocks -fcx-limited-range @gol
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-fcse-skip-blocks -fcx-fortran-rules -fcx-limited-range @gol
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-fdata-sections -fdce -fdce @gol
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-fdelayed-branch -fdelete-null-pointer-checks -fdse -fdse @gol
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-fearly-inlining -fexpensive-optimizations -ffast-math @gol
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@ -6557,6 +6557,15 @@ This option controls the default setting of the ISO C99
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@code{CX_LIMITED_RANGE} pragma. Nevertheless, the option applies to
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all languages.
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@item -fcx-fortran-rules
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@opindex fcx-fortran-rules
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Complex multiplication and division follow Fortran rules. Range
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reduction is done as part of complex division, but there is no checking
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whether the result of a complex multiplication or division is @code{NaN
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+ I*NaN}, with an attempt to rescue the situation in that case.
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The default is @option{-fno-cx-fortran-rules}.
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@end table
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The following options control optimizations that may improve
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@ -2001,6 +2001,10 @@ process_options (void)
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if (flag_cx_limited_range)
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flag_complex_method = 0;
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/* With -fcx-fortran-rules, we do something in-between cheap and C99. */
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if (flag_cx_fortran_rules)
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flag_complex_method = 1;
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/* Targets must be able to place spill slots at lower addresses. If the
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target already uses a soft frame pointer, the transition is trivial. */
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if (!FRAME_GROWS_DOWNWARD && flag_stack_protect)
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