
This moves some Windows-related globals into nat/windows-nat.c, sharing them between gdb and gdbserver. gdb/ChangeLog 2020-04-08 Tom Tromey <tromey@adacore.com> * windows-nat.c (current_process_handle, current_process_id) (main_thread_id, last_sig, current_event, last_wait_event) (current_windows_thread, desired_stop_thread_id, pending_stops) (struct pending_stop, siginfo_er): Move to nat/windows-nat.c. (display_selectors, fake_create_process) (get_windows_debug_event): Update. * nat/windows-nat.h (current_process_handle, current_process_id) (main_thread_id, last_sig, current_event, last_wait_event) (current_windows_thread, desired_stop_thread_id, pending_stops) (struct pending_stop, siginfo_er): Move from windows-nat.c. * nat/windows-nat.c (current_process_handle, current_process_id) (main_thread_id, last_sig, current_event, last_wait_event) (current_windows_thread, desired_stop_thread_id, pending_stops) (siginfo_er): New globals. Move from windows-nat.c. gdbserver/ChangeLog 2020-04-08 Tom Tromey <tromey@adacore.com> * win32-low.c (current_process_handle, current_process_id) (main_thread_id, last_sig, current_event, siginfo_er): Move to nat/windows-nat.c.
180 lines
5.5 KiB
C++
180 lines
5.5 KiB
C++
/* Internal interfaces for the Windows code
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Copyright (C) 1995-2020 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef NAT_WINDOWS_NAT_H
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#define NAT_WINDOWS_NAT_H
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#include <windows.h>
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#include <vector>
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#include "target/waitstatus.h"
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namespace windows_nat
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{
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/* Thread information structure used to track extra information about
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each thread. */
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struct windows_thread_info
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{
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windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb)
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: tid (tid_),
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h (h_),
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thread_local_base (tlb)
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{
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}
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~windows_thread_info ();
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DISABLE_COPY_AND_ASSIGN (windows_thread_info);
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/* Ensure that this thread has been suspended. */
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void suspend ();
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/* Resume the thread if it has been suspended. */
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void resume ();
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/* The Win32 thread identifier. */
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DWORD tid;
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/* The handle to the thread. */
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HANDLE h;
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/* Thread Information Block address. */
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CORE_ADDR thread_local_base;
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/* This keeps track of whether SuspendThread was called on this
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thread. -1 means there was a failure or that the thread was
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explicitly not suspended, 1 means it was called, and 0 means it
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was not. */
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int suspended = 0;
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#ifdef _WIN32_WCE
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/* The context as retrieved right after suspending the thread. */
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CONTEXT base_context {};
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#endif
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/* The context of the thread, including any manipulations. */
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union
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{
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CONTEXT context {};
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#ifdef __x86_64__
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WOW64_CONTEXT wow64_context;
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#endif
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};
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/* Whether debug registers changed since we last set CONTEXT back to
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the thread. */
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bool debug_registers_changed = false;
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/* Nonzero if CONTEXT is invalidated and must be re-read from the
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inferior thread. */
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bool reload_context = false;
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/* True if this thread is currently stopped at a software
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breakpoint. This is used to offset the PC when needed. */
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bool stopped_at_software_breakpoint = false;
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/* The name of the thread, allocated by xmalloc. */
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gdb::unique_xmalloc_ptr<char> name;
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};
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/* Possible values to pass to 'thread_rec'. */
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enum thread_disposition_type
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{
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/* Do not invalidate the thread's context, and do not suspend the
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thread. */
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DONT_INVALIDATE_CONTEXT,
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/* Invalidate the context, but do not suspend the thread. */
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DONT_SUSPEND,
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/* Invalidate the context and suspend the thread. */
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INVALIDATE_CONTEXT
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};
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/* Find a thread record given a thread id. THREAD_DISPOSITION
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controls whether the thread is suspended, and whether the context
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is invalidated.
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This function must be supplied by the embedding application. */
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extern windows_thread_info *thread_rec (ptid_t ptid,
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thread_disposition_type disposition);
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/* Currently executing process */
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extern HANDLE current_process_handle;
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extern DWORD current_process_id;
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extern DWORD main_thread_id;
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extern enum gdb_signal last_sig;
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/* The current debug event from WaitForDebugEvent or from a pending
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stop. */
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extern DEBUG_EVENT current_event;
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/* The most recent event from WaitForDebugEvent. Unlike
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current_event, this is guaranteed never to come from a pending
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stop. This is important because only data from the most recent
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event from WaitForDebugEvent can be used when calling
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ContinueDebugEvent. */
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extern DEBUG_EVENT last_wait_event;
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/* Info on currently selected thread */
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extern windows_thread_info *current_windows_thread;
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/* The ID of the thread for which we anticipate a stop event.
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Normally this is -1, meaning we'll accept an event in any
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thread. */
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extern DWORD desired_stop_thread_id;
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/* A single pending stop. See "pending_stops" for more
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information. */
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struct pending_stop
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{
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/* The thread id. */
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DWORD thread_id;
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/* The target waitstatus we computed. */
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target_waitstatus status;
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/* The event. A few fields of this can be referenced after a stop,
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and it seemed simplest to store the entire event. */
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DEBUG_EVENT event;
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};
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/* A vector of pending stops. Sometimes, Windows will report a stop
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on a thread that has been ostensibly suspended. We believe what
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happens here is that two threads hit a breakpoint simultaneously,
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and the Windows kernel queues the stop events. However, this can
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result in the strange effect of trying to single step thread A --
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leaving all other threads suspended -- and then seeing a stop in
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thread B. To handle this scenario, we queue all such "pending"
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stops here, and then process them once the step has completed. See
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PR gdb/22992. */
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extern std::vector<pending_stop> pending_stops;
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/* Contents of $_siginfo */
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extern EXCEPTION_RECORD siginfo_er;
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/* Return the name of the DLL referenced by H at ADDRESS. UNICODE
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determines what sort of string is read from the inferior. Returns
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the name of the DLL, or NULL on error. If a name is returned, it
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is stored in a static buffer which is valid until the next call to
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get_image_name. */
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extern const char *get_image_name (HANDLE h, void *address, int unicode);
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}
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#endif
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