
When a WOW64 process triggers a breakpoint exception in 64bit code (which happens when a 64bit gdb calls DebugBreakProcess for a 32bit target), gdb ignores the breakpoint (because Wow64GetThreadContext can only report the pc of 32bit code, and there is not int3 at this location). But if these 64bit breakpoint exceptions are handled as SIGINT, gdb doesn't check for int3, and always stops the target. gdb/ChangeLog: 2020-09-23 Hannes Domani <ssbssa@yahoo.de> * nat/windows-nat.c (handle_exception): Handle 64bit breakpoints in WOW64 processes as SIGINT. * nat/windows-nat.h: Make wow64_process a shared variable. * windows-nat.c: Remove static wow64_process variable. gdbserver/ChangeLog: 2020-09-23 Hannes Domani <ssbssa@yahoo.de> * win32-low.cc: Remove local wow64_process variable. * win32-low.h: Remove local wow64_process variable.
267 lines
8.3 KiB
C++
267 lines
8.3 KiB
C++
/* Internal interfaces for the Windows code
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Copyright (C) 1995-2020 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef NAT_WINDOWS_NAT_H
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#define NAT_WINDOWS_NAT_H
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#include <windows.h>
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#include <vector>
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#include "gdbsupport/gdb_optional.h"
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#include "target/waitstatus.h"
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#define STATUS_WX86_BREAKPOINT 0x4000001F
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#define STATUS_WX86_SINGLE_STEP 0x4000001E
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namespace windows_nat
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{
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/* Thread information structure used to track extra information about
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each thread. */
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struct windows_thread_info
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{
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windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb)
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: tid (tid_),
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h (h_),
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thread_local_base (tlb)
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{
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}
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~windows_thread_info ();
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DISABLE_COPY_AND_ASSIGN (windows_thread_info);
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/* Ensure that this thread has been suspended. */
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void suspend ();
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/* Resume the thread if it has been suspended. */
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void resume ();
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/* The Win32 thread identifier. */
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DWORD tid;
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/* The handle to the thread. */
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HANDLE h;
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/* Thread Information Block address. */
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CORE_ADDR thread_local_base;
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/* This keeps track of whether SuspendThread was called on this
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thread. -1 means there was a failure or that the thread was
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explicitly not suspended, 1 means it was called, and 0 means it
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was not. */
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int suspended = 0;
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#ifdef _WIN32_WCE
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/* The context as retrieved right after suspending the thread. */
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CONTEXT base_context {};
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#endif
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/* The context of the thread, including any manipulations. */
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union
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{
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CONTEXT context {};
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#ifdef __x86_64__
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WOW64_CONTEXT wow64_context;
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#endif
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};
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/* Whether debug registers changed since we last set CONTEXT back to
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the thread. */
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bool debug_registers_changed = false;
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/* Nonzero if CONTEXT is invalidated and must be re-read from the
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inferior thread. */
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bool reload_context = false;
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/* True if this thread is currently stopped at a software
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breakpoint. This is used to offset the PC when needed. */
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bool stopped_at_software_breakpoint = false;
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/* True if we've adjusted the PC after hitting a software
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breakpoint, false otherwise. This lets us avoid multiple
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adjustments if the registers are read multiple times. */
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bool pc_adjusted = false;
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/* The name of the thread, allocated by xmalloc. */
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gdb::unique_xmalloc_ptr<char> name;
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};
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/* Possible values to pass to 'thread_rec'. */
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enum thread_disposition_type
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{
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/* Do not invalidate the thread's context, and do not suspend the
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thread. */
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DONT_INVALIDATE_CONTEXT,
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/* Invalidate the context, but do not suspend the thread. */
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DONT_SUSPEND,
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/* Invalidate the context and suspend the thread. */
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INVALIDATE_CONTEXT
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};
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/* Find a thread record given a thread id. THREAD_DISPOSITION
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controls whether the thread is suspended, and whether the context
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is invalidated.
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This function must be supplied by the embedding application. */
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extern windows_thread_info *thread_rec (ptid_t ptid,
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thread_disposition_type disposition);
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/* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates
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OURSTATUS and returns the thread id if this represents a thread
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change (this is specific to Cygwin), otherwise 0.
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Cygwin prepends its messages with a "cygwin:". Interpret this as
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a Cygwin signal. Otherwise just print the string as a warning.
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This function must be supplied by the embedding application. */
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extern int handle_output_debug_string (struct target_waitstatus *ourstatus);
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/* Handle a DLL load event.
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This function assumes that the current event did not occur during
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inferior initialization.
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This function must be supplied by the embedding application. */
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extern void handle_load_dll ();
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/* Handle a DLL unload event.
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This function assumes that this event did not occur during inferior
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initialization.
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This function must be supplied by the embedding application. */
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extern void handle_unload_dll ();
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/* Handle MS_VC_EXCEPTION when processing a stop. MS_VC_EXCEPTION is
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somewhat undocumented but is used to tell the debugger the name of
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a thread.
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Return true if the exception was handled; return false otherwise.
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This function must be supplied by the embedding application. */
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extern bool handle_ms_vc_exception (const EXCEPTION_RECORD *rec);
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/* When EXCEPTION_ACCESS_VIOLATION is processed, we give the embedding
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application a chance to change it to be considered "unhandled".
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This function must be supplied by the embedding application. If it
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returns true, then the exception is "unhandled". */
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extern bool handle_access_violation (const EXCEPTION_RECORD *rec);
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/* Currently executing process */
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extern HANDLE current_process_handle;
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extern DWORD current_process_id;
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extern DWORD main_thread_id;
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extern enum gdb_signal last_sig;
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/* The current debug event from WaitForDebugEvent or from a pending
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stop. */
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extern DEBUG_EVENT current_event;
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/* The ID of the thread for which we anticipate a stop event.
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Normally this is -1, meaning we'll accept an event in any
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thread. */
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extern DWORD desired_stop_thread_id;
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/* A single pending stop. See "pending_stops" for more
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information. */
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struct pending_stop
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{
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/* The thread id. */
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DWORD thread_id;
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/* The target waitstatus we computed. */
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target_waitstatus status;
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/* The event. A few fields of this can be referenced after a stop,
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and it seemed simplest to store the entire event. */
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DEBUG_EVENT event;
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};
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/* A vector of pending stops. Sometimes, Windows will report a stop
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on a thread that has been ostensibly suspended. We believe what
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happens here is that two threads hit a breakpoint simultaneously,
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and the Windows kernel queues the stop events. However, this can
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result in the strange effect of trying to single step thread A --
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leaving all other threads suspended -- and then seeing a stop in
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thread B. To handle this scenario, we queue all such "pending"
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stops here, and then process them once the step has completed. See
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PR gdb/22992. */
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extern std::vector<pending_stop> pending_stops;
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/* Contents of $_siginfo */
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extern EXCEPTION_RECORD siginfo_er;
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#ifdef __x86_64__
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/* The target is a WOW64 process */
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extern bool wow64_process;
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/* Ignore first breakpoint exception of WOW64 process */
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extern bool ignore_first_breakpoint;
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#endif
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/* Return the name of the DLL referenced by H at ADDRESS. UNICODE
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determines what sort of string is read from the inferior. Returns
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the name of the DLL, or NULL on error. If a name is returned, it
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is stored in a static buffer which is valid until the next call to
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get_image_name. */
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extern const char *get_image_name (HANDLE h, void *address, int unicode);
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typedef enum
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{
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HANDLE_EXCEPTION_UNHANDLED = 0,
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HANDLE_EXCEPTION_HANDLED,
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HANDLE_EXCEPTION_IGNORED
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} handle_exception_result;
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extern handle_exception_result handle_exception
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(struct target_waitstatus *ourstatus, bool debug_exceptions);
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/* Return true if there is a pending stop matching
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desired_stop_thread_id. If DEBUG_EVENTS is true, logging will be
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enabled. */
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extern bool matching_pending_stop (bool debug_events);
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/* See if a pending stop matches DESIRED_STOP_THREAD_ID. If so,
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remove it from the list of pending stops, set 'current_event', and
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return it. Otherwise, return an empty optional. */
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extern gdb::optional<pending_stop> fetch_pending_stop (bool debug_events);
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/* A simple wrapper for ContinueDebugEvent that continues the last
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waited-for event. If DEBUG_EVENTS is true, logging will be
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enabled. */
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extern BOOL continue_last_debug_event (DWORD continue_status,
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bool debug_events);
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/* A simple wrapper for WaitForDebugEvent that also sets the internal
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'last_wait_event' on success. */
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extern BOOL wait_for_debug_event (DEBUG_EVENT *event, DWORD timeout);
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}
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#endif
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