remote.c: Use ptid_t instead of struct ptid
It's the only place in the codebase that uses "struct ptid", so change it to ptid_t for consistency. gdb/ChangeLog: * remote.c (set_general_thread, set_continue_thread): Use ptid_t instead of struct ptid.
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2 changed files with 10 additions and 5 deletions
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@ -1,3 +1,8 @@
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2017-04-04 Simon Marchi <simon.marchi@polymtl.ca>
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* remote.c (set_general_thread, set_continue_thread): Use ptid_t
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instead of struct ptid.
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2017-05-04 Alan Hayward <alan.hayward@arm.com>
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2017-05-04 Alan Hayward <alan.hayward@arm.com>
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* frame.c (get_frame_register_bytes): Unwind using value.
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* frame.c (get_frame_register_bytes): Unwind using value.
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10
gdb/remote.c
10
gdb/remote.c
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@ -141,8 +141,8 @@ static void remote_thread_events (struct target_ops *ops, int enable);
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static void interrupt_query (void);
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static void interrupt_query (void);
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static void set_general_thread (struct ptid ptid);
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static void set_general_thread (ptid_t ptid);
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static void set_continue_thread (struct ptid ptid);
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static void set_continue_thread (ptid_t ptid);
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static void get_offsets (void);
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static void get_offsets (void);
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@ -2187,7 +2187,7 @@ remote_program_signals (struct target_ops *self,
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thread. If GEN is set, set the general thread, if not, then set
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thread. If GEN is set, set the general thread, if not, then set
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the step/continue thread. */
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the step/continue thread. */
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static void
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static void
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set_thread (struct ptid ptid, int gen)
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set_thread (ptid_t ptid, int gen)
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{
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{
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struct remote_state *rs = get_remote_state ();
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struct remote_state *rs = get_remote_state ();
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ptid_t state = gen ? rs->general_thread : rs->continue_thread;
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ptid_t state = gen ? rs->general_thread : rs->continue_thread;
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@ -2216,13 +2216,13 @@ set_thread (struct ptid ptid, int gen)
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}
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}
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static void
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static void
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set_general_thread (struct ptid ptid)
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set_general_thread (ptid_t ptid)
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{
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{
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set_thread (ptid, 1);
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set_thread (ptid, 1);
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}
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}
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static void
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static void
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set_continue_thread (struct ptid ptid)
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set_continue_thread (ptid_t ptid)
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{
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{
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set_thread (ptid, 0);
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set_thread (ptid, 0);
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}
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}
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