Don't generate empty reloc sections
binutils/ PR binutils/13947 * objcopy.c (copy_object): Call copy_relocations_in_section before copy_section. (skip_section): New. (copy_relocations_in_section): Likewise. (copy_section): Use skip_section. Don't copy relocations here. binutils/testsuite/ PR binutils/13947 * binutils-all/i386/compressed-1b.d: Remove empty REL section. * binutils-all/i386/compressed-1c.d: Likewise. * binutils-all/x86-64/compressed-1b.d: Remove empty RELA section. * binutils-all/x86-64/compressed-1c.d: Likewise.
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7 changed files with 92 additions and 38 deletions
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#readelf: -S --wide
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#name: strip on uncompressed debug sections
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There are 6 section headers, starting at offset 0x7c:
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There are 5 section headers, starting at offset 0x78:
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Section Headers:
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\[Nr\] Name Type Addr Off Size ES Flg Lk Inf Al
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\[ 0\] NULL 00000000 000000 000000 00 0 0 0
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\[ 1\] .text PROGBITS 00000000 000040 00001b 00 AX 0 0 16
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\[ 2\] .rel.text REL 00000000 00016c 000000 08 0 1 4
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\[ 3\] .data PROGBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 4\] .bss NOBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 5\] .shstrtab STRTAB 00000000 00005c 000020 00 0 0 1
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\[ 2\] .data PROGBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 3\] .bss NOBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 4\] .shstrtab STRTAB 00000000 00005c 00001c 00 0 0 1
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Key to Flags:
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#...
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#readelf: -S --wide
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#name: strip on compressed debug sections
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There are 6 section headers, starting at offset 0x7c:
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There are 5 section headers, starting at offset 0x78:
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Section Headers:
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\[Nr\] Name Type Addr Off Size ES Flg Lk Inf Al
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\[ 0\] NULL 00000000 000000 000000 00 0 0 0
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\[ 1\] .text PROGBITS 00000000 000040 00001b 00 AX 0 0 16
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\[ 2\] .rel.text REL 00000000 00016c 000000 08 0 1 4
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\[ 3\] .data PROGBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 4\] .bss NOBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 5\] .shstrtab STRTAB 00000000 00005c 000020 00 0 0 1
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\[ 2\] .data PROGBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 3\] .bss NOBITS 00000000 00005c 000000 00 WA 0 0 4
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\[ 4\] .shstrtab STRTAB 00000000 00005c 00001c 00 0 0 1
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Key to Flags:
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#...
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