2008-10-17 Michael Snyder <msnyder@vmware.com>
* gdb.texinfo: Add documentation for reverse execution.
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@ -1,3 +1,7 @@
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2008-10-17 Michael Snyder <msnyder@vmware.com>
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* gdb.texinfo: Add documentation for reverse execution.
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2008-10-16 Thiago Jung Bauermann <bauerman@br.ibm.com>
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Eli Zaretskii <eliz@gnu.org>
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@ -143,6 +143,7 @@ software in general. We will miss him.
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* Commands:: @value{GDBN} commands
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* Running:: Running programs under @value{GDBN}
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* Stopping:: Stopping and continuing
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* Reverse Execution:: Running programs backward
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* Stack:: Examining the stack
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* Source:: Examining source files
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* Data:: Examining data
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@ -4850,6 +4851,126 @@ When such an event happens, a system call in another thread may return
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prematurely, even though your program does not appear to stop.
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@node Reverse Execution
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@chapter Running programs backward
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@cindex reverse execution
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@cindex running programs backward
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When you are debugging a program, it is not unusual to realize that
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you have gone too far, and some event of interest has already happened.
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If the target environment supports it, @value{GDBN} can allow you to
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``rewind'' the program by running it backward.
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A target environment that supports reverse execution should be able
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to ``undo'' the changes in machine state that have taken place as the
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program was executing normally. Variables, registers etc.@: should
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revert to their previous values. Obviously this requires a great
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deal of sophistication on the part of the target environment; not
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all target environments can support reverse execution.
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When a program is executed in reverse, the instructions that
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have most recently been executed are ``un-executed'', in reverse
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order. The program counter runs backward, following the previous
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thread of execution in reverse. As each instruction is ``un-executed'',
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the values of memory and/or registers that were changed by that
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instruction are reverted to their previous states. After executing
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a piece of source code in reverse, all side effects of that code
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should be ``undone'', and all variables should be returned to their
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prior values@footnote{
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Note that some side effects are easier to undo than others. For instance,
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memory and registers are relatively easy, but device I/O is hard. Some
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targets may be able undo things like device I/O, and some may not.
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The contract between @value{GDBN} and the reverse executing target
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requires only that the target do something reasonable when
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@value{GDBN} tells it to execute backwards, and then report the
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results back to @value{GDBN}. Whatever the target reports back to
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@value{GDBN}, @value{GDBN} will report back to the user. @value{GDBN}
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assumes that the memory and registers that the target reports are in a
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consistant state, but @value{GDBN} accepts whatever it is given.
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}.
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If you are debugging in a target environment that supports
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reverse execution, @value{GDBN} provides the following commands.
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@table @code
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@kindex reverse-continue
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@kindex rc @r{(@code{reverse-continue})}
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@item reverse-continue @r{[}@var{ignore-count}@r{]}
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@itemx rc @r{[}@var{ignore-count}@r{]}
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Beginning at the point where your program last stopped, start executing
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in reverse. Reverse execution will stop for breakpoints and synchronous
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exceptions (signals), just like normal execution. Behavior of
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asynchronous signals depends on the target environment.
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@kindex reverse-step
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@kindex rs @r{(@code{step})}
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@item reverse-step @r{[}@var{count}@r{]}
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Run the program backward until control reaches the start of a
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different source line; then stop it, and return control to @value{GDBN}.
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Like the @code{step} command, @code{reverse-step} will only stop
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at the beginning of a source line. It ``un-executes'' the previously
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executed source line. If the previous source line included calls to
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debuggable functions, @code{reverse-step} will step (backward) into
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the called function, stopping at the beginning of the @emph{last}
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statement in the called function (typically a return statement).
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Also, as with the @code{step} command, if non-debuggable functions are
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called, @code{reverse-step} will run thru them backward without stopping.
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@kindex reverse-stepi
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@kindex rsi @r{(@code{reverse-stepi})}
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@item reverse-stepi @r{[}@var{count}@r{]}
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Reverse-execute one machine instruction. Note that the instruction
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to be reverse-executed is @emph{not} the one pointed to by the program
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counter, but the instruction executed prior to that one. For instance,
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if the last instruction was a jump, @code{reverse-stepi} will take you
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back from the destination of the jump to the jump instruction itself.
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@kindex reverse-next
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@kindex rn @r{(@code{reverse-next})}
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@item reverse-next @r{[}@var{count}@r{]}
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Run backward to the beginning of the previous line executed in
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the current (innermost) stack frame. If the line contains function
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calls, they will be ``un-executed'' without stopping. Starting from
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the first line of a function, @code{reverse-next} will take you back
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to the caller of that function, @emph{before} the function was called,
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just as the normal @code{next} command would take you from the last
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line of a function back to its return to its caller
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@footnote{Unles the code is too heavily optimized.}.
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@kindex reverse-nexti
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@kindex rni @r{(@code{reverse-nexti})}
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@item reverse-nexti @r{[}@var{count}@r{]}
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Like @code{nexti}, @code{reverse-nexti} executes a single instruction
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in reverse, except that called functions are ``un-executed'' atomically.
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That is, if the previously executed instruction was a return from
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another instruction, @code{reverse-nexti} will continue to execute
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in reverse until the call to that function (from the current stack
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frame) is reached.
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@kindex reverse-finish
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@item reverse-finish
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Just as the @code{finish} command takes you to the point where the
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current function returns, @code{reverse-finish} takes you to the point
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where it was called. Instead of ending up at the end of the current
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function invocation, you end up at the beginning.
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@kindex set exec-direction
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@item set exec-direction
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Set the direction of target execution.
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@itemx set exec-direction reverse
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@cindex execute forward or backward in time
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@value{GDBN} will perform all execution commands in reverse, until the
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exec-direction mode is changed to ``forward''. Affected commands include
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@code{step, stepi, next, nexti, continue, and finish}. The @code{return}
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command cannot be used in reverse mode.
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@item set exec-direction forward
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@value{GDBN} will perform all execution commands in the normal fashion.
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This is the default.
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@end table
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@node Stack
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@chapter Examining the Stack
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@ -24565,6 +24686,22 @@ breakpoint at @var{addr}.
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Don't use this packet. Use the @samp{Z} and @samp{z} packets instead
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(@pxref{insert breakpoint or watchpoint packet}).
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@item bc
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@cindex @samp{bc} packet
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Backward continue. Execute the target system in reverse. No parameter.
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@xref{Reverse Execution}, for more information.
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Reply:
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@xref{Stop Reply Packets}, for the reply specifications.
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@item bs
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@cindex @samp{bs} packet
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Backward single step. Execute one instruction in reverse. No parameter.
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@xref{Reverse Execution}, for more information.
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Reply:
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@xref{Stop Reply Packets}, for the reply specifications.
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@item c @r{[}@var{addr}@r{]}
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@cindex @samp{c} packet
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Continue. @var{addr} is address to resume. If @var{addr} is omitted,
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@ -25182,6 +25319,16 @@ hex.
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The packet indicates that the loaded libraries have changed.
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@value{GDBN} should use @samp{qXfer:libraries:read} to fetch a new
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list of loaded libraries. @var{r} is ignored.
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@cindex replay log events, remote reply
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@item replaylog
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The packet indicates that the target cannot continue replaying
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logged execution events, because it has reached the end (or the
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beginning when executing backward) of the log. The value of @var{r}
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will be either @samp{begin} or @samp{end}. @xref{Reverse Execution},
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for more information.
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@end table
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@item W @var{AA}
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