Eliminate agent_expr_p; VEC -> std::vector in struct bp_target_info
After the previous patch, we end up with these two types with quite similar, and potentially confusing names: typedef gdb::unique_ptr<agent_expr> agent_expr_up; /* Pointer to an agent_expr structure. */ typedef struct agent_expr *agent_expr_p; The latter is only necessary to put agent_expr pointers in VECs. So just eliminate it and use std::vector instead. gdb/ChangeLog: 2016-11-08 Pedro Alves <palves@redhat.com> * ax.h (agent_expr_p): Delete. (DEF_VEC_P (agent_expr_p)): Delete. * breakpoint.c (build_target_condition_list) (build_target_command_list): Adjust to use of std::vector. (bp_location_dtor): Remove now unnecessary VEC_free calls. * breakpoint.h: Include <vector>. (struct bp_target_info) <conditions, tcommands>: Now std::vector's. * remote.c (remote_add_target_side_condition): bp_tgt->conditions is now a std::vector; adjust. (remote_add_target_side_commands, remote_insert_breakpoint): bp_tgt->tcommands is now a std::vector; adjust.
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5 changed files with 46 additions and 43 deletions
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gdb/ax.h
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gdb/ax.h
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@ -170,12 +170,6 @@ struct agent_expr
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/* An agent_expr owning pointer. */
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typedef gdb::unique_ptr<agent_expr> agent_expr_up;
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/* Pointer to an agent_expr structure. */
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typedef struct agent_expr *agent_expr_p;
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/* Vector of pointers to agent expressions. */
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DEF_VEC_P (agent_expr_p);
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/* The actual values of the various bytecode operations. */
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enum agent_op
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